Hatchetman questions

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Hatchetman
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Hatchetman questions

Post by Hatchetman »

1. is it possible to make new crosshairs? -- if so what settings should i use to make them?

*note i use Gimp, Wally, Paint and photoshop 7
(eg. alpha settings, max size, any other things i havent thought about)
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Enjay
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Post by Enjay »

It is possible. There are a few that I did on this page a little over 3/4 of the way down (look for "Some additional crosshairs for Zdoom" ).

http://members.lycos.co.uk/enjay001/

IIRC, the image is basically greyscaled internally so it's the brightness of the colour that is important. I'm not sure how essential it is, but I usually include a version for high screen resolutions and for lower ones. The naming for that should be pretty obvious by looking at existing ones.

Also, you can now define a lump (called XHAIRS) to make the crosshairs appear in the config menu.

The format is pretty simple:

Code: Select all

1 "Cross 1"
2 "Cross 2"
3 "X"
4 "Circle"
5 "Angle"
6 "Triangle"
7 "Dot"
8 "Broken Cross"
9 "Tri-point"
10 "Broken X"
11 "Cup"
12 "Broken Triangle"
13 "Circle Cross"
14 "Square and Dot"
15 "Fading Cross"
16 "Big Circle"
17 "Open Bar"
18 "Big Circle Cross"
19 "Circle Line"
20 "Big Circle Cross X"
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Hatchetman
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Post by Hatchetman »

omg wow, those are some nice ones... i reconize some of the general shapes from like UT :) the triangular one especially heh anyway, thanks, now i just gotta get this working heh
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