How to compile GZDoom with VC++

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

User avatar
wildweasel
DRD Team Admin (Inactive)
Posts: 2132
Joined: Wed Jun 29, 2005 22:00
Location: the Admincave!
Contact:

Post by wildweasel »

WolfyGirl wrote:English only please. :P
okay, i understand dutch, but the rule on the forum is to only use the langauge "English".
Just to clarify, the Forum Rules has this to say:
Please speak in clear, coherent English - we understand that some people may not speak English as their first language. Typing in ebonics, AOL-speak, leet-speak, or any kind of "accent" may prevent these people from understanding your post. Likewise to those that aren't that great with English: Just try your best to make your post readable.
I'm not too concerned over a line or two in other languages, just as long as it's not a whole conversation to the point where us moderators won't be able to understand whether you're talking about the weather or the best place to go download Halo 3. =P
User avatar
WolfyGirl
Posts: 126
Joined: Sun Sep 14, 2008 8:08
Location: The Netherlands
Contact:

Post by WolfyGirl »

i care much about rules :oops:
Rules aren't there for the lulz(fun) you know! xD
User avatar
GuntherDW
Posts: 117
Joined: Sat Nov 12, 2005 1:53
Location: Belgium, Antwerp
Contact:

Post by GuntherDW »

*sighs*, one line doesn't hurt anyone wolfygirl
also, if you want to compile stuff, i wouldn't advice on using ubuntu
i've heard way too many complaints from people on stuff about not installing a compiler by default,
or just installing GCC, but not even the standard libraries, like stdio.h and stuff!

i discoverd that one first-hand on a lappie @ school from someone who didn't know jack ... about linux :P
i'll propably get flamed now for hating ubuntu but heh :)

small hint, apt-get build-essential (and cmake) before you want to go on the compiling adventure :)

wildweasel, roughly translated the line said "Hello norther neighbour", seeing as i live in belgium and she's from holland, and belgium lies south of holland :P
User avatar
WolfyGirl
Posts: 126
Joined: Sun Sep 14, 2008 8:08
Location: The Netherlands
Contact:

Post by WolfyGirl »

i understood half what you said. :P
i understand a few Belgium words that we use different here in holland.
however, this topic is going very off-topic now. ;)
back on topic, C++! \o/
oh yeah, i tryed this CMAKE with Ubuntu, and i <!> it...
can't make it running. xD
however, i guess i'll leave my mind on Visual C++ since i know how to get GZDoom compiled.
the most annoying part is to keep your SVN up-to-date when there is a new release out.
User avatar
GuntherDW
Posts: 117
Joined: Sat Nov 12, 2005 1:53
Location: Belgium, Antwerp
Contact:

Post by GuntherDW »

imo that's the easiest part :)
the only part that's not fun when using SVN versions is that you lose the ability to load save games,
even when there's nothing majorly changed in that particular rev :(
User avatar
WolfyGirl
Posts: 126
Joined: Sun Sep 14, 2008 8:08
Location: The Netherlands
Contact:

Post by WolfyGirl »

me don't care about Save Games. :P
i never use Save Games, so no wonder i don't care about those! ;)
I like it to start all over!!!
DiViNiTY
Posts: 3
Joined: Sat Nov 08, 2008 20:46

Post by DiViNiTY »

Hi,
i want to compile GZDoom with Visual Studio 2005 Express. I set up the Paths to NASM and FMOD and
copyied the 2 GL files into the right directory but i got 1 Error.

The Error is: .\src\sound\fmodsound.cpp(1606) : error C2660: 'FMOD::Channel::setCallback'
The Command is: chan->setCallback(FMOD_CHANNEL_CALLBACKTYPE_END ,ChannelEndCallback, 0);

If i delete this Command it compiles to GZDOOM.exe but with no sound effects. :(

What can i do to compile GZDoom succesfully? (do i need a specific FMOD version?)
User avatar
StasBFG[iddqd]
Posts: 29
Joined: Thu Nov 16, 2006 4:12
Location: Moscow, Russia
Contact:

Post by StasBFG[iddqd] »

DiViNiTY
You must use FMOD 4.18.10. ZDoom is not compatible with latest yet.
http://www.fmod.org/index.php/release/v ... taller.exe
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

The newest version that works is FModEx 4.18. Some older versions may work. FModEx 4.20 apparently won't, nor will any version of FMod (no Ex).
DiViNiTY
Posts: 3
Joined: Sat Nov 08, 2008 20:46

Post by DiViNiTY »

Thanks, it works now :D
ziggy
Posts: 6
Joined: Sat Jan 10, 2009 15:12

Re: How to compile GZDoom with VC++

Post by ziggy »

WolfyGirl wrote:How do i get the tools i need in order to get rid of the errors i get?

Do not Compile to fast.
What does this mean? I don't see a fast compile option.
Locked

Return to “GZDoom”