Playing around with 1.1.6

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

Locked
User avatar
Jive
Posts: 340
Joined: Sat Mar 11, 2006 23:44
Location: Manaus (Amazonia)
Contact:

Playing around with 1.1.6

Post by Jive »

1) Saved games coming from 1.1.5: fully compatible
2) Did you do something for the framerate? It seems to me that it's far smoother than the 1.1.5
3) I found THE compromise for the framerate:
  • * screen size = 1024x768 (and not 1280x960)
    * Fog on
    * Additive lightings on
Notice the brighter lighting of ALL the textures, and the ceiling of the inner structure with lights on the downside part of the picture (not really obvious on this resized screenshot) :

Image
ExtremeMachine
Posts: 58
Joined: Sun Aug 26, 2007 18:16

Post by ExtremeMachine »

very nice!
User avatar
Jive
Posts: 340
Joined: Sat Mar 11, 2006 23:44
Location: Manaus (Amazonia)
Contact:

Post by Jive »

Oh, it's a map made for a user. He was trying to figure out how to make slopes. So, I done it for him. I made at the same time a small study about lightings.
This map was named "What the fuck" by the man. I kept the name :D
Locked

Return to “GZDoom”