Quick Request: AltHud2?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

I made it for playing 'normal' levels, not testing weapon mods.
User avatar
Apothem
Posts: 113
Joined: Fri Jul 08, 2005 14:19

Post by Apothem »

How about, instead, the ability to make your own custom hud as depicted by althud? Like you can move things around with alignment modifiers and move/change the ammo displays and hp? this is something I've been planning on doing in ACS anyway.
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

NecroMage wrote:wrw.wad
The wrw is simply not intended to be played as an entire add on anyway. It's a resource to provide people with weapons. No-one needs that many weapons in one go.

And let's face it, Althud does a much better job of coping with it than the other huds which pretty much ignore most of the information.
Locked

Return to “GZDoom”