Hi there!
I've always worked with Doomsday before and now I want to try GZDoom, but I have a few questions.
Aren't fireballs and light sources like torches, lamps and stuff supposed to have dynamic lights? They don't have any. I've checked the options a million times.
Is there a way to make doors close again in Hexen format? You know, like Doom's "Door Open Wait Close" action. In Hexen there is only "Door Open".
Also, how do you build keydoors in Hexen format?
a few questions - dynamic lights, doors, keydoors
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- Enjay
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To get the dynamic lights, you have to load lights.pk3 or define your own light definitions and load them.
For an open, wait, close doo you want line type 12
http://www.zdoom.org/wiki/Door_Raise
For a locked door you want line type 13
http://www.zdoom.org/wiki/Door_LockedRaise
For an open, wait, close doo you want line type 12
http://www.zdoom.org/wiki/Door_Raise
For a locked door you want line type 13
http://www.zdoom.org/wiki/Door_LockedRaise
- Enjay
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- NeoHippo
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wingthor wrote:how?Enjay wrote:To get the dynamic lights, you have to load lights.pk3 or define your own light definitions and load them.
Just to mention it. When gzdoom is run for the first time, it generates the ini file.Enjay wrote:... edit your ini and add it to the autoload section.
However, it will not have an autoload section. This must be added manually.

See also http://zdoom.org/wiki/How_to_autoload_WADs
TAtL, tU, aE