Talk about our & your projects.
solarsnowfall
Persecution Complex
Posts: 363 Joined: Fri Aug 05, 2005 8:51
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by solarsnowfall » Wed Oct 12, 2005 23:49
I've spent the last couple of days working with Richard213 on this little dilly.
More info
here .
And it's being hosted
here .
solarsnowfall
Persecution Complex
Posts: 363 Joined: Fri Aug 05, 2005 8:51
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by solarsnowfall » Thu Oct 13, 2005 0:29
Gah! Link fixed!
smg m7
Posts: 81 Joined: Mon Sep 26, 2005 17:48
Location: Here, I hope.
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by smg m7 » Thu Oct 13, 2005 2:41
Say, would this be available for anyone who may wanna use it? This would be exactly what I'm looking for.
Nuxius
Posts: 106 Joined: Fri Sep 02, 2005 9:15
Location: Texas
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by Nuxius » Thu Oct 13, 2005 4:39
Now that there is pretty bad ass, if I do say so myself.
Nice job you two.
Richard213
Posts: 1 Joined: Mon Sep 26, 2005 7:20
Post
by Richard213 » Thu Oct 13, 2005 5:27
wildweasel
DRD Team Admin (Inactive)
Posts: 2132 Joined: Wed Jun 29, 2005 22:00
Location: the Admincave!
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by wildweasel » Thu Oct 13, 2005 8:11
Pretty impressive, I gotta say.
grubber
Site Founder
Posts: 230 Joined: Wed Jun 29, 2005 18:57
Location: Czech Republic, Zlin
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by grubber » Thu Oct 13, 2005 8:31
solarsnowfall
Persecution Complex
Posts: 363 Joined: Fri Aug 05, 2005 8:51
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by solarsnowfall » Thu Oct 13, 2005 9:11
So you were blender81 then?
solarsnowfall
Persecution Complex
Posts: 363 Joined: Fri Aug 05, 2005 8:51
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by solarsnowfall » Thu Oct 13, 2005 9:40
Ah, my mistake.
Cutmanmike
Posts: 482 Joined: Sat Sep 03, 2005 23:34
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by Cutmanmike » Thu Oct 13, 2005 14:27
Would be nice to have a radar which worked on ANY level without any monsters having tags
Apothem
Posts: 113 Joined: Fri Jul 08, 2005 14:19
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by Apothem » Thu Oct 13, 2005 15:53
there may be a way... You'll require a simple script, however, in order for it all to work.
Paul
DRD Team Admin (Inactive)
Posts: 1058 Joined: Thu Jun 30, 2005 13:30
Location: Poland - Grojec / Radom
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by Paul » Thu Oct 13, 2005 17:14
Still it's awesome. Someone should update Aliens TC for Zdoom with this baby
Soultaker
Posts: 219 Joined: Fri Sep 02, 2005 8:26
Location: Capping some zombies Gangsta Style.
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by Soultaker » Thu Oct 13, 2005 18:16
Not to be rude but the levels in all of the Aliens add-ons look like crap. The graphics for the textures and sprites are not that bad though. But still a Aliens TC with the awesome Radar.........
*droolsattheveryidea*
wildweasel
DRD Team Admin (Inactive)
Posts: 2132 Joined: Wed Jun 29, 2005 22:00
Location: the Admincave!
Post
by wildweasel » Thu Oct 13, 2005 18:29
Killmur wrote: Not to be rude but the levels in all of the Aliens add-ons look like crap.
Dude, do you know how
old those maps are? That was...like...1994 stuff there! Before there was automatic texture alignment, or any concept of "detail" like we see today.