Strife Dynamic Lights

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Deathsong12
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Strife Dynamic Lights

Post by Deathsong12 »

How would I go about making a dynamic light defenition for Strife? I understand how to write the needed lumps, but is there a lumpname that is automaticly loaded by GZDoom as the Strife Glowdefs, or would I be forced to make a copy of the MAPINFO lump?
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Graf Zahl
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Post by Graf Zahl »

The name is STRFDEFS, synonymous to DOOMDEFS, HTICDEFS and HEXNDEFS. The Glowdefs definition lump is for glowing flats and is intentionally per level so it can be varied inside an episode (I am loading one with Ultimate Doom's E4 but not with E1-E3, for example.)
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Deathsong12
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Post by Deathsong12 »

Thanks, I'll submit the finisihed Def when I'm done with it.
dennisjj2
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Post by dennisjj2 »

Deathsong12, are you still working on this?
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Deathsong12
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Post by Deathsong12 »

Not really. I don't have much time to do doom editing anyway, and my first priority is Woe Without End. If you want to take a crack at it, please do, and make my life easier.
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