Back face culling - override?
Moderator: Graf Zahl
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Back face culling - override?
For a translucent actor with a model attached, GZdoom does back face culling (at least by default). However, sometimes this isn't desirable. Is there any way to stop this happening and have both the front and back face of a translucent model rendered?
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Just as I said, it is a translucent actor, defined in DECORATE. The model does not have varying levels of translucency but, because I used additive translucency in the DECORATE and the skin has different brightnesses of colour (I'm sure there is a better term), some bits appear more translucent than others.
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