I don't normally use this effect - I find it a bit clumsy - and if I need to hide a sector, I usually use transfer heights. However, in one case this was not an option because the thing that was popping up from under the ground was built from sectors. The item in question looks like a tank (the military vehicle, not a big container

This worked in Zdoom and worked in 0.9.9 however, something about 0.9.11 breaks the effect because when you go and look at the area before the tanks arrive, you can see big tank-shaped "holes" in the ground displaying f_sky.
For info, in case it's relevant, the sectors in question are near the edge of the map and are "outside" - ie they have f_sky on the ceiling.
For me, it's not a big deal. I've modified the level. The tanks are now always at full height but hidden behind a wall. Instead of just arriving, the wall gets smashed down. Not quite so satisfying because you loose the "how the feck did they get there" factor, but the level works. However, this is a commonly used effect and if it isn't working, it will break quite a few maps.
BTW, this would be an ideal place for a model. I'm not sold on using models for monsters in Doom. I've seen nothing to convince me they will work or even look remotely as good as sprites - even with all their downsides. However, scenery and suchlike are perfect. Pillars and so on look great and my tank would too. However, I'd have to learn to make 3D models as well. Currently I'm clueless on that front.