Dynamic lights

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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ellmo
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Post by ellmo »

I don't want to sound like an ass, but can someone compile all power-ups and perhaps keys and projectiles and give them dynamic lights? I know my request is like OMfG I hve a supr idea for a mewagad but yuo musst doit... but The kind of file would be a great feature in ALL GZDoom maps (I would always use it myslef ke ke ke)
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Graf Zahl
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Post by Graf Zahl »

I split this off the documentation thread. Please don't post non-documentation there. If this happens again I will delete the posts without warning.

Regarding the question, have you tried the light definition WAD from the downloads page?
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NeoHippo
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Post by NeoHippo »

Graf Zahl wrote:... have you tried the light definition WAD from the downloads page?
Concerning lights.wad, I ment to ask this for a while now, what is the XTRANSX lump in there?

Is this lump a required item?
If yes, how does one make it?
Can it be copied from one wad to another?
TAtL, tU, aE
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Graf Zahl
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Post by Graf Zahl »

NeoHippo wrote:
Graf Zahl wrote:... have you tried the light definition WAD from the downloads page?
Concerning lights.wad, I ment to ask this for a while now, what is the XTRANSX lump in there?

It's garbage from a WAD management tool. I was just too lazy to take it out.
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