It would be nice to have an option that disables rendering of translucent or reflective floors/ceilings and instead draws them opaque. Such floors (not walls) seem to be one major slowdown for older cards.
edit: "gl_portals 0" seems to be the command that I wanted, though, it leaves visual artifacts in at least one wad.
			
			
									
						
										
						Option to disable translucent floors
Moderator: Graf Zahl
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				Graf Zahl
														 - GZDoom Developer

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