Paul wrote:There are lots of maps that use the skyvoid technique. It's basically a lowered ceiling with the sky as the ceiling, making things "vanish" to the sky.
Well, at first I thought you thought of something different, but since you say, what I was afraid to hear:
1 If that's called skyvoids - then I heard about them, and used them many times
2 That wouldn't definately look well here. The church is visible from all directions and from long distances.
Paul wrote:About 3d floors-that screenshots isn't really that complexed

I know what I'm saying.. having an experience of working on maps per 7000 sectors in the past, which weren't that all pleasurable to edit

Yeah, I admit This isn't really complicated to make a 3D_Floor, as long as it is flat. I already had one on top of that. But sloping all four sides of the tower, towards it's center... No no no...