Spoiler: DB2 Screenshot
Spoiler: GZ ScreensotScale in TEXTURE1 (Slumped).
"Door" also separated on 4 segments. Earth blocks offsets is 0, 32, 64, 96
Moderator: Graf Zahl
Spoiler: DB2 Screenshot
Spoiler: GZ ScreensotScale in TEXTURE1 (Slumped).
Seems to be that way. Looking at the TEXTURE1 lump, the texture is not set to use world units so I would expect (G)Zdoom to use scaled offsets. Without altering the test file in any other way, I set the TEXTURE1 lump to use world offsets and test panels 1 and 3 looked fine. Looking at the offsets on the sides in the level, that is what I would expect.SoulPriestess wrote:What seems to be going on to me is GZDoom is using the scaled offsets, whereas DB2 is using relative offsets
I think this is the case.Enjay wrote: However, it's my guess that the problem is with DB2's 3D mode, not GZdoom. Perhaps DB2 is forcing "world units alignment" even when world units are not specified in either the TEXTURE1 or TEXTURES?