Shotgun Frenzy - Released

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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WadaHolic
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Joined: Wed Jun 28, 2006 12:26

Shotgun Frenzy - Released

Post by WadaHolic »

Shotgun Frenzy[/b]

Media
Gameplay: http://www.youtube.com/watch?v=ORp7WY-bVD4
Commander Gameplay: http://www.youtube.com/watch?v=SMsSVn_N ... re=related

Newest Screenshots:
ImageImage

Previous Screenshots:
ImageImageImageImageImage
ImageImageImageImageImage
(lol at the loosing spelling mistake)

Version 1.1 Download Mirrors
Wartorn's Mirror: http://files.phenomer.net/wads/sfrenzy%2011.zip
SpeedyShare Mirror: http://www.speedyshare.com/918639123.html


Version 1.1 Changes

Code: Select all

Killer New Features!
* Brand new sector system.
^ This is a big one. The gameplay has been changed quite dramaticly for the better with this change. No longer must a player be in a sector to hold it, the new system relys on a 'Battery/Sector Core" system. You must defend the Battery(ies) in the current sector to be able to hold it. If the Battery(ies) get destroyed then you lose the sector!
* Players can now recapture Sector 3.
* Less anoying message system.
* %100 Isometric Commander Camera. Perform Ion Cannon shots without a prespective change.
* Building times added to Dispensers and Turrets.
* Commanders can now build Turrets and Dispensers with the new 'Interaction' menu buttons.
* Store Turrets, Spheres, Summons, Drones, etc in your inventory so you can activate them (or drop them) at will!
* SANDBAGS, WOOHOOOO. These can be purchased in the Marine Command

Fixed Exploits
* Players cannot do a "Josh/John" on the Core, Team Turrets or Dispensers (IE, players can't destroy these)
* SF02: Players can no longer climb over gate between Sector 1 and Sector 2
* SF01: If a player runs into the water, they are now teleported back to base

Squished Bugs:
* Lifts no longer glitch, preventing entering specific structures.
* Buy menus/Inventory dispensers fixed, more than 1 player can use them now and they won't break!
* Un-killable Chaingun Majors have been replaced with standard Chaingunners.
* Commander Camera now has movement limits preventing the HOM effect.
* Tank sprites are fully operational.
* Players no longer get stuck in the 'Unready' pose when more than 1 player tries to enter a sector.
* Cameras as Commander now switch acordingly (requires more testing).
* BOSS flag removed from harder demons preventing their noise heard on spawning, Firewolf thinks its 

Awesome Gameplay Tweaks:
* Maps have been expanded to accomidate the larger player numbers.
* Combat Ready time reduced to 6 seconds! OMG
* Refinery and Demonic Lab now have turrets looking out the windows on construction for better defense.
* SD01: Core has been placed on a pillar preventing it from blocking shots.
* Battle Tanks have been placed under the 'Interaction' menu instead of the MC menu.
* Health and Ammo drops via Commander have been disabled due to the new placement system.
* Double Pistols now fire 2 bullets at a time.

Other Bits:
* Music has been compressed, dropping over 10 megs off the mod size :O
* Custom skills have been removed due to some server confusion.

Knowen Bugs:
* Minimap and Advanced HUD currently disabled until further debugging.

Whats to come in the next release
* Marines vs Demons gametype (This will definately will be added soon)
* More maps, possiably some that are made by the community (hopefully some will show up when the SDK is released)
* Defender gametype.
... and of course, more demons!


About the mod
Shotgun Frenzy is an Invasion/Coopertive mod with Real Time Stratergy elements. Build and upgrade your base by researching new abililities and buying new weapons and then take them out to the battlefield, where you fight along side with your friends to take down the giant hordes of invading demons. Shotgun Frenzy features 5 different maps ranging over 3 new game varrients (with more to come). This mod is compadiable with Skulltag, GZDoom and ZDoom.

Features
* Never before seen Real Time Stratergy gameplay blended with Doom
* Over 9 new weapons including a Flamethrower and Railgun
* New Deployables including 4 different types of Sentry Turrets
* The Demonic Lab structure, allowing players to create demon units
* Vehicles and Superweapons
* Realtime Weapon Change and GIANT enemy crabs!

* Featuring monsters from Realm 667's Beastiary
* Featuring music from The Dark Side of Phobos


How-To-Play manual
A Quick-Gudie is included in the zip file.


Cool Other Stuff
Spoiler: Some Imp-ortant notes
Spoiler: Previous Versions

Please PM me if you are interested in mapping for Shotgun Frenzy.
The Shotgun Frenzy SDK will be released in a week or 2.

Invasion has evoloved! Happy fragging!
:bfg:
Last edited by WadaHolic on Sat May 23, 2009 4:10, edited 2 times in total.
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Graf Zahl
GZDoom Developer
GZDoom Developer
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Re: Shotgun Frenzy - Released

Post by Graf Zahl »

Sigh...


Why do these kinds of WADs always end up on some crap file hosting service that's good for anything - except downloading stuff...

(In other words: The link is dead for me.)
User avatar
Logan MTM
Posts: 179
Joined: Wed Jan 04, 2006 2:52
Location: Rio de Janeiro - BRAZIL
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Re: Shotgun Frenzy - Released

Post by Logan MTM »

What do you prefer? /idgames?







Looks Awesome! Downloading...
So as you read this know my friends I'd love to stay with you all.
Please smile when you think of me. My body's gone that's all...
WadaHolic
Posts: 10
Joined: Wed Jun 28, 2006 12:26

Re: Shotgun Frenzy - Released

Post by WadaHolic »

Graf Zahl wrote:Sigh...


Why do these kinds of WADs always end up on some crap file hosting service that's good for anything - except downloading stuff...

(In other words: The link is dead for me.)
I've updated it with fixed mirrors.
User avatar
Logan MTM
Posts: 179
Joined: Wed Jan 04, 2006 2:52
Location: Rio de Janeiro - BRAZIL
Contact:

Re: Shotgun Frenzy - Released

Post by Logan MTM »

PM Boxe Mr. Holic! :?
So as you read this know my friends I'd love to stay with you all.
Please smile when you think of me. My body's gone that's all...
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