Linux - Sound not agreeing with music player

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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wildweasel
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Linux - Sound not agreeing with music player

Post by wildweasel »

So I managed to compile GZDoom from source today, and I'm pretty happy that it works. There's just one little problem with it, though, and that is that I can't seem to get it to play sound while my music player is running. Stopping the music player before running GZDoom allows GZDoom's sound to play, but then I can't start the music player without it hanging.

I'm attempting this through Ubuntu Linux 8.10. I'm playing my music through Audacious, which is set to output through ALSA. I'm not sure what GZDoom is outputting through. Other applications can play sound at the same time as each other (I've managed to run Audacious and VLC together with no issues). I've also tried other music players, with the same effect: GZDoom will not output sound while the music plays.
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Rachael
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Re: Linux - Sound not agreeing with music player

Post by Rachael »

You can check what sound driver GZDoom is using by going to Options->Sound Options, near the middle where it says "Sound Device."

It defaults to OSS, but in my opinion it should probably default to ALSA. In Windows, it would be the equivalent of choosing between DirectSound and WaveOut. DirectSound is obviously far superior of the two.
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wildweasel
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Re: Linux - Sound not agreeing with music player

Post by wildweasel »

Ah ha, switching it to ALSA seems to have fixed it. Guess I missed the option on account of it being set to "DEFAULT" by, er, default. =P
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