When screenblocks <= 10 and vid_renderer=1, the chicken “weapon” sprite in Heretic after running the “morphme” ccmd is displayed offset to the top a little (so you see a gap).
(The sprite is drawn correctly with vid_renderer=0.)
			
			
									
						
										
						1.2.01: Heretic Chicken sprite offset
Moderator: Graf Zahl
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				Graf Zahl
														 - GZDoom Developer

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Re: 1.2.01: Heretic Chicken sprite offset
No gaps for me. What resolution and aspect ratio are you using?
			
			
									
						
										
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				jengelh
 - Posts: 41
 - Joined: Sat Jun 24, 2006 10:21
 
Re: 1.2.01: Heretic Chicken sprite offset
aspect ratio: 4:3
renderer: opengl
fullscreen: yes/no
enable 5:4 aspect ratio: yes
Resolutions in which this happens: 480x360, 512x384, 640x400, 640x480, 720x540, 800x600
			
			
						renderer: opengl
fullscreen: yes/no
enable 5:4 aspect ratio: yes
Resolutions in which this happens: 480x360, 512x384, 640x400, 640x480, 720x540, 800x600
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				Enjay
														 - Developer

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Re: 1.2.01: Heretic Chicken sprite offset
Aha!  It's the lack of status bar stretching that does it.  (One of the few display options that you didn't mention. 
 )
			
			
									
						
										
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				Graf Zahl
														 - GZDoom Developer

 - Posts: 7148
 - Joined: Wed Jul 20, 2005 9:48
 - Location: Germany
 
Re: 1.2.01: Heretic Chicken sprite offset
Fixed - at least in the resolutions I tested this.