Snarboo's Mod Journal
Moderator: wildweasel
- Soultaker
- Posts: 219
- Joined: Fri Sep 02, 2005 8:26
- Location: Capping some zombies Gangsta Style.
- Contact:
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
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- Soultaker
- Posts: 219
- Joined: Fri Sep 02, 2005 8:26
- Location: Capping some zombies Gangsta Style.
- Contact:
- Soultaker
- Posts: 219
- Joined: Fri Sep 02, 2005 8:26
- Location: Capping some zombies Gangsta Style.
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- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
- Snarboo
- Posts: 469
- Joined: Thu Jul 07, 2005 2:35
- Location: space station base of the UAC
Re-Action Doom:
*Have just started work on the .wad file for this project.
*Currently working on getting the punch dagger frames into the mod and getting the frames to work out for the animation.
*Have Weasel's Pipe graphics ready for the mod at the appropriate time.
*Need to get those Shadow Warrior sword graphics! (shouldn't be too hard ;p).
*Have just started work on the .wad file for this project.
*Currently working on getting the punch dagger frames into the mod and getting the frames to work out for the animation.
*Have Weasel's Pipe graphics ready for the mod at the appropriate time.
*Need to get those Shadow Warrior sword graphics! (shouldn't be too hard ;p).
- Snarboo
- Posts: 469
- Joined: Thu Jul 07, 2005 2:35
- Location: space station base of the UAC
Re-Action Doom
*Finally got sword graphics after a period of laziness.
*Have a "Beta" weapon list ready. Weapons include:
Class 1 - Melee
Punch Dagger
Sword
Class 2 - Pistols
Starting Pistol
Silenced Pistol
Class 3 - Magnums
Large Caliber Pistol (think Desert Eagle)
Magnum Revoler
Class 4 - Shotguns
Pump-action Shotgun
Hunting Shotgun
Class 5 - SMGs
SMG
Silencer Attachment for SMG
Class 6 - Heavy/Support Weapons
Master Key Assault Rifle
Heavy Machine Gun
Bolt-action Sniper/Stealth Rifle
Class 7 - Explosives
Grenade Launcher
Class 8 - Medical Equipment
Bandages
Health Pack
Field Kit
Berserk Injection
Class 9 - Hidden (Category might be depricated)
Class 0 - Weapons you have to Cheat For
You'll see ;)
Hidden Weapons and Upgrades/Attachments:
*Pipe
*Automatic Upgrade for Starting Pistol (can still be fired semi auto)
*Retro Pistol (Mauser C96)
*Semi Auto Upgrade for Shotgun
*Artillery Attachment for HMG
*Crossbow
*Anything Else I can think of :D
Notes about certain weapons:
*Silenced Pistol will have a stealth bonus added to the damage if you fire it close enough at a monster, making it a single hit kill at close range for most lesser monsters.
*Master Key Assault Rifle has an undermounted shotgun, hence title.
*Suppressor attachment for SMG will be a seperate weapon rather than a true upgrade.
*Crossbow will be obtained by using the silenced pistol in an interesting way.
*Pipe obtained from certain lamps by cutting them with sword. (you'll know which lamps)
*Most upgrades are found by killing certain monsters in a unique way.
*Health pickups will be replaced by medical "weapons". Using RTS, I think I can have the weapon give the player the necessary health/item per use. This might make certain maps more difficult, and others easier by allowing the player to carry their health and use it at their discretion.
*Retro pistol obtained from Nazi soldiers.
That's it for now! Stay tuned for more funderful updates as they come. Hopefully Cold, Hard Cash won't keep me from updating. ;)
*Finally got sword graphics after a period of laziness.
*Have a "Beta" weapon list ready. Weapons include:
Class 1 - Melee
Punch Dagger
Sword
Class 2 - Pistols
Starting Pistol
Silenced Pistol
Class 3 - Magnums
Large Caliber Pistol (think Desert Eagle)
Magnum Revoler
Class 4 - Shotguns
Pump-action Shotgun
Hunting Shotgun
Class 5 - SMGs
SMG
Silencer Attachment for SMG
Class 6 - Heavy/Support Weapons
Master Key Assault Rifle
Heavy Machine Gun
Bolt-action Sniper/Stealth Rifle
Class 7 - Explosives
Grenade Launcher
Class 8 - Medical Equipment
Bandages
Health Pack
Field Kit
Berserk Injection
Class 9 - Hidden (Category might be depricated)
Class 0 - Weapons you have to Cheat For
You'll see ;)
Hidden Weapons and Upgrades/Attachments:
*Pipe
*Automatic Upgrade for Starting Pistol (can still be fired semi auto)
*Retro Pistol (Mauser C96)
*Semi Auto Upgrade for Shotgun
*Artillery Attachment for HMG
*Crossbow
*Anything Else I can think of :D
Notes about certain weapons:
*Silenced Pistol will have a stealth bonus added to the damage if you fire it close enough at a monster, making it a single hit kill at close range for most lesser monsters.
*Master Key Assault Rifle has an undermounted shotgun, hence title.
*Suppressor attachment for SMG will be a seperate weapon rather than a true upgrade.
*Crossbow will be obtained by using the silenced pistol in an interesting way.
*Pipe obtained from certain lamps by cutting them with sword. (you'll know which lamps)
*Most upgrades are found by killing certain monsters in a unique way.
*Health pickups will be replaced by medical "weapons". Using RTS, I think I can have the weapon give the player the necessary health/item per use. This might make certain maps more difficult, and others easier by allowing the player to carry their health and use it at their discretion.
*Retro pistol obtained from Nazi soldiers.
That's it for now! Stay tuned for more funderful updates as they come. Hopefully Cold, Hard Cash won't keep me from updating. ;)
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
- Snarboo
- Posts: 469
- Joined: Thu Jul 07, 2005 2:35
- Location: space station base of the UAC
Alrighty then!
Commandos: Re-Action:
*Started work on the dart gun by modifying my burst fire pistol graphics.
*Created a new weapon category: Stealth. Sniper Rifle, Crossbow, and Dart Gun are now in this category. Category comes directly after support weapons.
*Depricated hidden weapon category. Hidden items will still exist, however.
*Have removed the Mauser C96, and replaced it with Dart Gun. Dart Gun will only be found on Stealth Soldiers, which will be modifed SS Officers.
*Have removed the sword. Didn't seem very Commando-ish. In its place is the trusty AMRS. Because of this, the block move for the secondary fire has been removed. I might add a chopping attack, however.
*Have removed silencer attachment for the SMG.
*Have removed the stealth pistol. Stealth pistol is now replaced by the Dart Gun.
Commandos: Re-Action:
*Started work on the dart gun by modifying my burst fire pistol graphics.
*Created a new weapon category: Stealth. Sniper Rifle, Crossbow, and Dart Gun are now in this category. Category comes directly after support weapons.
*Depricated hidden weapon category. Hidden items will still exist, however.
*Have removed the Mauser C96, and replaced it with Dart Gun. Dart Gun will only be found on Stealth Soldiers, which will be modifed SS Officers.
*Have removed the sword. Didn't seem very Commando-ish. In its place is the trusty AMRS. Because of this, the block move for the secondary fire has been removed. I might add a chopping attack, however.
*Have removed silencer attachment for the SMG.
*Have removed the stealth pistol. Stealth pistol is now replaced by the Dart Gun.
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact: