361 compile errors

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Enjay
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361 compile errors

Post by Enjay »

I checked the time stamp by going to the View VC listing - coincidentally, I had just updated to 361 and tried to compile 5 minutes after the commit. This was not by design, it was merely the first time that I checked after getting home. So I waited an hour, checking periodically to see if there would be an update - meaning that I was stuck by my computer wanting to either get a build or a bug report online before I went away and did something else. There hasn't been another commit so, at the risk of posting to quickly after a commit...

r361 gives the following compile errors:

Code: Select all

16>gl_fakeflat.cpp
16>c1xx : fatal error C1083: Cannot open source file: '.\src\gl\gl_fakeflat.cpp': No such file or directory

Code: Select all

16>gl_bsp.cpp
16>c1xx : fatal error C1083: Cannot open source file: '.\src\gl\gl_bsp.cpp': No such file or directory


[edit] I realise that this probably sounds like a sarcastic report - that isn't the intention. However, perhaps it does underline that I'm not really in a position to know what or when you plan on committing. I'd rather not be in a position where I am periodically checking the SVN just in case there is an update merely because I have noticed a problem a few minutes after a commit (and remember, I also have to go to an additional level of checking to see how long it has been since the last commit in the first place and I'd rather not have to do that every time I spot a bug either). So, some kind of notification system that indicates whether the current round of commits are finished or not, perhaps along the lines I suggested in the other thread, would be most welcome. [/edit]
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Graf Zahl
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Re: 361 compile errors

Post by Graf Zahl »

Don't expect the repository to be stable for the next few days. These errors really suck because VC++ tends not to report them if it thinks that it can still use the compiled .obj file even though something important has changed.

I'll update at least once more today but nothing I'll do will add new features. It's only code reorganization so there's no need for you to make a new build.
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Enjay
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Re: 361 compile errors

Post by Enjay »

Fair enough. Thanks for the info.
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Enjay
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Re: 361 compile errors

Post by Enjay »

Just a thought...

Would it be more convenient if I just laid off trying to create an online build while you are going through this period of reorganisation and you could let me know when it was OK to start again?
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Graf Zahl
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Re: 361 compile errors

Post by Graf Zahl »

Sure. But I'll be on vacation next week so it may take a while.
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Enjay
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Re: 361 compile errors

Post by Enjay »

No worries. Enjoy your vacation. :)
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Graf Zahl
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Re: 361 compile errors

Post by Graf Zahl »

Restructuring is done. You can do some builds again.
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Gez
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Re: 361 compile errors

Post by Gez »

So, looking at the new structure... Does it mean we'll get to have the option between three renderers: software, old GL and new GL?
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Graf Zahl
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Re: 361 compile errors

Post by Graf Zahl »

Not quite. You can choose between software and GL but GL itself can switch between new and old if GL 3.0 is supported (without restart.) The new GL renderer will require OpenGL 3.0.

However, once I'm done I may decide to remove some features from the old renderer that may cause problems with future development. Of course this all is still months away.
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Enjay
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Re: 361 compile errors

Post by Enjay »

Graf Zahl wrote:Restructuring is done. You can do some builds again.
Thank you kindly. I'll get on that right now.

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