Look at screenshots:
Software mode:
Spoiler:Hardware mode:
Spoiler:Floor texture is scaled to a second, and then shifted by 32 px along X and Y axes. But you see that it rendered differently in various modes.
There is the piece of TEXTMAP code, that contains information about this sector:
Code: Select all
sector
{
  heightfloor = 0;
  heightceiling = 128;
  texturefloor = "FLAT22";
  textureceiling = "FLOOR0_1";
  lightlevel = 192;
  xpanningfloor = 32.000;
  xscalefloor = 2.000;
  ypanningfloor = 32.000;
  yscalefloor = 2.000;
}
 



