Code: Select all
brightmap sprite <IMAGE>
{
map <BRIGHTMAP>
[iwad]
[disablefullbright]
}
I believe that Textures can be given brightmaps. Can flats?
In every example that I have seen, the word "sprite" is used. Is there a Texture or Flat, or even Patch equivalent or do I just use sprite for them all?
Can bightmaps be applied to patches - eg if I give the switch patch from a multipatch switch texture a brightmap, will the switch be bright or will I have to make a brightmap for the whole texture?
And I know that this one has been answered before, but I can't find a definitive answer: can brightmaps be used on model skins?
Thanks.