Dynamic lights disappear at 255

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Nash
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Dynamic lights disappear at 255

Post by Nash »

When the light level is 255, dynamic lights disappear completely.
Intended or unintended? Looks a bit weird IMO.

Oh by the way, Doom lighting mode rocks!
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Graf Zahl
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Re: Dynamic lights disappear at 255

Post by Graf Zahl »

Nash wrote:When the light level is 255, dynamic lights disappear completely.
Intended or unintended? Looks a bit weird IMO.
When the light level is 255 it is at its maximum. It can't get any brighter.
Oh by the way, Doom lighting mode rocks!

Much better, isn't it? ;)
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Re: Dynamic lights disappear at 255

Post by Nash »

Graf Zahl wrote: Much better, isn't it? ;)
Yeah, it's great. Another great thing about it, is that it doesn't have that silly effect in software mode, that no matter how dark the sector is (even at 0), when you stand very close to a wall, the brightness goes up all the way to, like, 255 or something!

My friend was commenting that it was a bit TOO dark (the new lighting mode), but I thought it was okay.

But I do see where he's coming from. He's used to software Doom's lighting where the lighting gradually gets darker...
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Post by Graf Zahl »

The overall brightness really is the same as in software mode. Right now I am playing Total Control from /newstuff. This is a really dark map and I switched several times between software and hardware renderer. The old lighting was far too bright but now it is almost the same as the software renderer. But if it is still too dark you can always increase the gamma.
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Post by Nuxius »

Another great thing about it, is that it doesn't have that silly effect in software mode, that no matter how dark the sector is (even at 0), when you stand very close to a wall, the brightness goes up all the way to, like, 255 or something!
Agreed 100%. I never did like that side effect. For me at least, it had an uncanny ability to put a serious dent in the atmosphere of some maps.
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Post by Nash »

That problem can be fixed in software ZDoom, if the cvar r_visibilty is set to 0.

The problem is, this cvar is always reset to the default (8) on startup.

Long ago, I requested an r_visibilty feature implemented into the MAPINFO lump, and Randy said it was a good idea, but I don't think he ever got around to implementing it...
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