Compilation on Linux and some bugs of trunk (r400)

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Daniele C.
Posts: 54
Joined: Sun Oct 21, 2007 23:24
Location: Roma

Compilation on Linux and some bugs of trunk (r400)

Post by Daniele C. »

Hello,

I can witness that GZDoom's Linux support is now greatly better than last time I tried to compile it!

I have some patches which need to be merged to the current trunk (revision r400), see attached diff.

This will allow compilation on Arch Linux, since the FMOD library is installed on a different path on this distribution, fix missing namespaces in sdlglvideo.cpp and the DWORD missing declaration in x86.h.

Also, please delete from SVN the files linux_gzdoom-v1.0.27.patch and linux_gzdoom-v1.0.27L.patch (which I had once supplied) since they are no more necessary. I also think that gzdoom_my_diff_r131.diff can be removed.

Thanks!

P.S. I still cannot compile GZDoom on Linux, I am stuck at this error (compiling for Release) and I don't know how to continue:
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gzdoom-r400-bugs.zip
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GuntherDW
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Location: Belgium, Antwerp
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Re: Compilation on Linux and some bugs of trunk (r400)

Post by GuntherDW »

Check out the other thread (with cmake in the topic)
I, just like you, got r400 to compile, and am working on a .patch :) (minor bugs still occur, the new renderer for ex doesn't initialize correctly)
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Daniele C.
Posts: 54
Joined: Sun Oct 21, 2007 23:24
Location: Roma

Re: Compilation on Linux and some bugs of trunk (r400)

Post by Daniele C. »

GuntherDW wrote:Check out the other thread (with cmake in the topic)
I, just like you, got r400 to compile, and am working on a .patch :) (minor bugs still occur, the new renderer for ex doesn't initialize correctly)
Are you compiling on Linux? Gonna check now :) thanks
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Daniele C.
Posts: 54
Joined: Sun Oct 21, 2007 23:24
Location: Roma

Re: Compilation on Linux and some bugs of trunk (r400)

Post by Daniele C. »

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