[REQUEST] GZDaemon?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Moderator: Graf Zahl

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skulltag source code

Post by Doomsday-over-kill »

skulltag source code NO :evil: !Danger! to Skulltag
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Re: skulltag source code

Post by Carnevil »

Doomsday-over-kill wrote:skulltag source code NO :evil: !Danger! to Skulltag
It has to be closed-source to keep black clients to a minimum. Even ZDaemon is closed-source now.
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Doomguy0505
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Post by Doomguy0505 »

black clients?
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wildweasel
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Post by wildweasel »

ie. Aimbots, wallhacks, speedhacks, etc.
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Graf Zahl
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Post by Graf Zahl »

So the morons won again. :(
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Post by Carnevil »

Anywho, to get back on topic, any chance you'll look into GZDoom undoing the effects of monitor calibration software?
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Graf Zahl
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Post by Graf Zahl »

I have no idea what I could do here. My guess would be that the software you are using isn't setting values for all refresh rates.
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Post by TheDarkArchon »

Graf Zahl wrote:So the morons won again. :(
If they were morons, they wouldn't be smart enough to make the hacks in the first place. ;) Assholes is more accurate
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Graf Zahl
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Post by Graf Zahl »

Morons, assholes, idiots - who cares? It's all the same nuisance.
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Post by Carnevil »

Graf Zahl wrote:I have no idea what I could do here. My guess would be that the software you are using isn't setting values for all refresh rates.
Well, I know ZDoomGL works, and I'm using the same refresh rate for both ZDoomGL and GZDoom.
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Graf Zahl
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Post by Graf Zahl »

I am doing nothing special to initialize the game so I really don't have an idea what is happening.
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