no dynamic lights on actor sprite

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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chopkinsca
Posts: 183
Joined: Thu Dec 29, 2005 8:09

no dynamic lights on actor sprite

Post by chopkinsca »

Is it possible to have an actor that isn't affected by dynamic lights? That is, their sprite doesn't change brightness when near a dynamic light.
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Nash
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Re: no dynamic lights on actor sprite

Post by Nash »

In case anyone is wondering what this may be useful for... this can be used for blob shadows under actors using subtractive lights.
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chopkinsca
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Re: no dynamic lights on actor sprite

Post by chopkinsca »

I think I figured out a workaround. The normal monsters looked okay with the shadows until they died. I the rememberd deathheight. When the monsters would die they would turn dark. I changed the deathhieght and now it works fine.
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