Creating Dynamic Lights

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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BlazingPhoenix
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Creating Dynamic Lights

Post by BlazingPhoenix »

I was wondering if Graf or somebody can post like a tutorial and color definitions for Dynamic Lights, because I really want to add these to some of my decorate monsters.
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Enjay
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Post by Enjay »

It's actually really easy. Take a look in the documentation thread - Slayer posted a brief tutorial there. It isn't much, but there actually isn't much to know. Pull out the doomdefs lump from the dynamic lights wad and have a look at it too. Between those two sources, you should have plenty of info.

For your own DECORATE stuff, just define a doomdefs lump using the same kind of format as the other one but instead of using the internal actor names and sprite numbers, use the ones you have defined in your decorate lump. It's as easy as that.
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Doomguy0505
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Post by Doomguy0505 »

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