Graf Zahl wrote:The old lighting system is kept as an option in the menu (but I somehow doubt that anyone would use it from now on...

)
To be honest, I like the old lighting-system. (Otoh, it's good that one can play without it for a more "pure" game of
Doom.)
Option in the menu? I didn't see it and started to play without the old lighting-system.

What option? How do I turn the old lighting-system back on? ???
(To whom it may concern: Lemonzest made a very nice little patch that added that same lighting-effect to rockets and plasma-sparks, enroute to target and when striking the target. I had been using it with v0.9.11 and, myself, thought it should be integrated into GZDoom.)
I don't really know about anyone else besides myself, but I would continue to use it.... On an aside I think that it should be changed a bit, or even better yet user-configurable in various ways, but for now I think it's wonderful.
Btw, excellent port!

:):) I've been a hardcore ZDoom user, 'coz ZDoom was the best port (IMHO). But even though GZDoom is still but beta, it is better than ZDoom already. I've hardly even used ZDoom anymore in preferance of GZDoom.
You rock Graf! Keep up the good work!
[Edit:] Um, I think all I had to do was use the 'lights.wad' as a skin to keep that lighting on. Um...and I'm not sure actually whether or not Lemonzest is really the author of it or not. :I Uuh...I is dumb.
...But the port is still great!

:thumb: