Dynamic Light Color definitions?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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BlazingPhoenix
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Dynamic Light Color definitions?

Post by BlazingPhoenix »

what do all the different things in the DOOMDEFS lump mean? o_o. I'm having a bit of confusion here, I want to create a Dynamic Light but it's neigh impossible for someone like me :( I was wondering if someone can post the light pointers? (1.0.0.1.0 no clue what that means at all)
SlayeR
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Post by SlayeR »

uh it's not 1.0.0.1.0, it's 1.0 1.0 1.0. Red Green and Blue colour components.

For example, 1.0 0.0 0.0 would be a red light, 0.0 1.0 0.0 would be green and 0.0 0.0 1.0 would be blue.
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BlazingPhoenix
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Post by BlazingPhoenix »

thanks, right now I'm trying to make Dynamic Light definitions for the Monster Resource Wad
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