Dynamic lights disappear when in the void

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Nash
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Dynamic lights disappear when in the void

Post by Nash »

It seems that when a dynamic light goes into the void, the glow disappears.

Is it possible to change this behaviour? Maybe move the thing out of the void like what +FIXMAPTHINGPOS does?
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Graf Zahl
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Post by Graf Zahl »

When a light is in the void there is no decent way to link it to the subsectors anymore and that's why it disappears. There is also no decent way to get it back into a valid part of the map because that would involve some second guessing of where it is supposed to go.
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