Is it just me or is the performance in linux a hell of a lot worse than in windows?
When the first boss fight begins in insanity's edge, the game lags down to a scratch, making avoiding the projectiles (?) almost impossible.
I haven't tried gzdoom in windows on this pc yet, but my laptop, which has a far inferior GPU (HD 3650M <-> GF 9800 GTX+ OC) wads like Alien Vendetta seem a lot more fluent.
I'll have to try it on my laptop first. But i had to tune down the texture resize filter before insanity's edge was playable, every time i opened a door it lagged like hell.
I thought 512MB would be enough for doom? Guess I'll have to buy a 1GB version of one of the GT200 series when i get my paycheck then :p.
edit: only difference between my laptop & this pc is that i play on 1440x900 on my laptop and 1920x1200 on my PC.
			
			
									
						
										
						Building gzdoom in linux with cmake
Moderator: Graf Zahl
- 
				GuntherDW  
- Posts: 117
- Joined: Sat Nov 12, 2005 1:53
- Location: Belgium, Antwerp
- 
				stigandr
Re: Building gzdoom in linux with cmake
Hi everyone,
This is my first post in this forum AND I've got a problem which I've come across when compiling gzdoom r564.
 which I've come across when compiling gzdoom r564.
I'm also using fmod 4.27.10.
Last but not least, it's Ubuntu 9.04 that I'm running.
How can I fix it?
PS. I'm not a programmer.
			
			
									
						
										
						This is my first post in this forum AND I've got a problem
 which I've come across when compiling gzdoom r564.
 which I've come across when compiling gzdoom r564.Code: Select all
$ pwd
/tmp/gzdoom/build
$ make
[  1%] Built target bzip2
[  4%] Built target lzma
[  4%] Built target lemon
[  6%] Built target re2c
[  6%] Built target updaterevision
[  6%] Built target zipdir
[ 15%] Built target gme
[ 28%] Built target dumb
[ 28%] Built target arithchk
[ 29%] Built target qnan
[ 37%] Built target gdtoa
[ 37%] Built target pk3
[ 37%] Built target brightmaps_pk3
[ 37%] Built target lights_pk3
src/svnrevision_gz.h is up to date at revision 564M.
[ 37%] Built target revision_check
[ 37%] Building CXX object src/CMakeFiles/zdoom.dir/sdl/sdlglvideo.o
In file included from /tmp/gzdoom/src/sdl/sdlglvideo.cpp:27:
/tmp/gzdoom/src/./gl/textures/gl_material.h:185: error: extra qualification ‘FMaterial::’ on member ‘RowOffset’
make[2]: *** [src/CMakeFiles/zdoom.dir/sdl/sdlglvideo.o] Error 1
make[1]: *** [src/CMakeFiles/zdoom.dir/all] Error 2
make: *** [all] Error 2
$
Code: Select all
$ pwd
/tmp/gzdoom/build
$ cmake -DFMOD_INCLUDE_DIR=/usr/local/include/fmodex -DFMOD_LIBRARY=/usr/local/lib/libfmodex64-4.27.10.so -DCMAKE_BUILD_TYPE=Release ..
Code: Select all
$ uname -a
Linux localhost 2.6.28-15-generic #52-Ubuntu SMP Wed Sep 9 10:48:52 UTC 2009 x86_64 GNU/Linux
$ gcc --version
gcc (Ubuntu 4.3.3-5ubuntu4) 4.3.3
PS. I'm not a programmer.
- 
				Rico
- Posts: 3
- Joined: Thu Oct 22, 2009 22:20
Re: Building gzdoom in linux with cmake
First at all. Hi everyone, this is my very first post here.
Hi Graf, I'm a fan of GZDOOM, always used in Windows, but my native O.S. is Linux for at least 5 years and for many times I tried to compile GZDOOM (GIMME YOUR AUTOGRAPHY PLS! @__@ )
 (GIMME YOUR AUTOGRAPHY PLS! @__@ )
Always getting more and more closer.
Same as the one before. I got the same error, tried to fix that, but my knowledge is not enough. xD
Graf did you already took a look here?
			
			
									
						
										
						Hi Graf, I'm a fan of GZDOOM, always used in Windows, but my native O.S. is Linux for at least 5 years and for many times I tried to compile GZDOOM
 (GIMME YOUR AUTOGRAPHY PLS! @__@ )
 (GIMME YOUR AUTOGRAPHY PLS! @__@ )Always getting more and more closer.
Same as the one before. I got the same error, tried to fix that, but my knowledge is not enough. xD
Graf did you already took a look here?
- 
				Graf Zahl  
- GZDoom Developer 
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
Re: Building gzdoom in linux with cmake
If such problems get posted here instead of in the bugs forum not much will happen. I rarely look into this thread.
			
			
									
						
										
						- 
				Rico
- Posts: 3
- Joined: Thu Oct 22, 2009 22:20
Re: Building gzdoom in linux with cmake
Yeah, I can figure out 'why'.
Thanks anyway, I will keep trying to fix that Row Offset. I am getting nervous with it. But, I haven't tried the lastest SVN, but I don't know if it will resolve something. Btw Sorry my bad english.
			
			
									
						
										
						Thanks anyway, I will keep trying to fix that Row Offset. I am getting nervous with it. But, I haven't tried the lastest SVN, but I don't know if it will resolve something. Btw Sorry my bad english.