
r469 weapons using invulnerable palette
Moderator: Graf Zahl
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				Enjay
														 - Developer

 - Posts: 4759
 - Joined: Tue Aug 30, 2005 23:19
 - Location: Scotland
 
r469 weapons using invulnerable palette
As soon as I saw Randy's changelog I guessed it would create some work over at the GZdoom end of things.  Anyway, the screenshot shows the effect.

			
			
									
						
										
						
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				Graf Zahl
														 - GZDoom Developer

 - Posts: 7148
 - Joined: Wed Jul 20, 2005 9:48
 - Location: Germany
 
Re: r469 weapons using invulnerable palette
Damn. That crap just won't work. It's caused by some special handling for having 2 shadpw armors in Strife.
			
			
									
						
										
						- 
				Gez
														 - Developer

 - Posts: 1399
 - Joined: Mon Oct 22, 2007 16:47
 
Re: r469 weapons using invulnerable palette
Which didn't work anyway.
Why doesn't it use the same info as the software renderer, the info that's set in APowerup::AlterWeaponSprite ?
			
			
									
						
										
						Why doesn't it use the same info as the software renderer, the info that's set in APowerup::AlterWeaponSprite ?