Legality Question

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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metroid014
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Joined: Thu Oct 01, 2009 4:21

Legality Question

Post by metroid014 »

Hey Guys,

From what I have learnt to fix the Thing Clipping Issue I need to put the sprites in my WAD and raise the Y offset. However would it be legal for me to copy ID Softwares sprites into my WAD? If I did so, the WAD would still be unplayable without the original IWAD, but still...?
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Gez
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Re: Legality Question

Post by Gez »

The Doom user license does allow you to distribute modified assets as long as it's non-commercial and exclusively for use with Doom.

So, yeah, it's fine.
metroid014
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Joined: Thu Oct 01, 2009 4:21

Re: Legality Question

Post by metroid014 »

If by modified assets you are referring to the WAD as a whole. I know. However if you are referring to the sprites, well then it isn't really modified... its just raising the Y offset. Still the same.
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Gez
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Re: Legality Question

Post by Gez »

Asset = sound or music or graphic or level or whatever else.

Modified sprites? That's modified assets. Modified sounds? Same. Changing one thing, even if it's just the offset, is still modifying it.

The "wad as a whole" would never be okay since it could be used without the game.
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Enjay
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Re: Legality Question

Post by Enjay »

metroid014 wrote:From what I have learnt to fix the Thing Clipping Issue I need to put the sprites in my WAD and raise the Y offset.
You don't need to. You can do it but you can also change sprite clipping to "always" in the options menu.
metroid014
Posts: 22
Joined: Thu Oct 01, 2009 4:21

Re: Legality Question

Post by metroid014 »

Enjay wrote:
metroid014 wrote:From what I have learnt to fix the Thing Clipping Issue I need to put the sprites in my WAD and raise the Y offset.
You don't need to. You can do it but you can also change sprite clipping to "always" in the options menu.
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