56%

[edit]
Oh and something that might help people.
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alias bm "vid_vsync 0; vid_fps 1; stat rendertimes"
[/edit]
Moderator: Graf Zahl
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alias bm "vid_vsync 0; vid_fps 1; stat rendertimes"
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adding ./doom2.wad, 2951 lumps
adding tutnt-v106.pk3, 16 lumps
adding tutnt-v106.pk3:endmap01_gl.wad, 13 lumps
adding tutnt-v106.pk3:gldefs.wad, 2 lumps
adding tutnt-v106.pk3:intermap_gl.wad, 35 lumps
adding tutnt-v106.pk3:titlemap_gl.wad, 13 lumps
adding tutnt-v106.pk3:tnt01_gl.wad, 13 lumps
adding tutnt-v106.pk3:tnt02_gl.wad, 13 lumps
adding tutnt-v106.pk3:tnt03a1_gl.wad, 13 lumps
adding tutnt-v106.pk3:tnt03a2_gl.wad, 13 lumps
adding tutnt-v106.pk3:tnt03b_gl.wad, 13 lumps
adding tutnt-v106.pk3:tnt04a_gl.wad, 13 lumps
adding tutnt-v106.pk3:tnt04b_gl.wad, 13 lumps
adding tutnt-v106.pk3:tnt04c_gl.wad, 13 lumps
adding tutnt-v106.pk3:tnt04cn_gl.wad, 13 lumps
adding tutnt-v106.pk3:tntle_gl.wad, 13 lumps
adding tutnt-v106.pk3:tntres.wad, 6434 lumps
adding tutnt-v106.pk3:voiceact.wad, 43 lumps
I_Init: Setting up machine state.
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This savegame needs these wads:
tutnt-v105.pk3:tnt04cn_gl.wad
Okay.Graf Zahl wrote:Please do me a favor and don't use imageshack. My connection to them is lousy and I can't get any of the pictures downloaded without waiting several minutes each. Better use the DRDTeam filesharing server and zip them.
It's not just -file. "Send to" and "open with" do the same thing.Graf Zahl wrote:Don't -file with full paths. They get stored in the savegame.
I've got that in my ini:Enjay wrote:Oh and something that might help people.
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alias bm "vid_vsync 0; vid_fps 1; stat rendertimes"
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Name=fpsoff
Command=vid_fps 0; stat rendertimes; stat renderstats; vid_vsync 1;
Name=fps
Command=vid_fps 1; vid_vsync 1; stat rendertimes; stat renderstats; vid_vsync 0;
I just renamed tutnt.pk3 into tutnt-v105.pk3 and it worked and it liked it!Enjay wrote:It would seem that the test version is 105 but Torm now has 106 on his site.
Gez wrote: Also, if my memory isn't playing me tricks, I did not have to extract the wads from the zips the last time; only the pk3s like KDiZD. The archive manager back then was happy considering that par-lutz.zip:par.wad would do the job just fine for that "par.wad" that the savegame wants. Maybe it should ignore the path (folder and zip container) when comparing archive file names?
Yup, works for me too.Gez wrote:I just renamed tutnt.pk3 into tutnt-v105.pk3 and it worked and it liked it!
Gez wrote:Reminds me of the values I had on my now-defunct previous machine. The FPS counter reported values below 5 for about everything more intricate than the original IWADs. Yet, when playing, while it wasn't perfectly smooth, it felt more like 15-20 FPS than like 1-5 FPS: it wasn't smooth, but it wasn't a slideshow.