question about MAPINFO_conversion

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

Locked
User avatar
NeoHippo
Posts: 408
Joined: Tue Sep 13, 2005 0:47
Location: British Columbia Canada

question about MAPINFO_conversion

Post by NeoHippo »

I converted a passage from the original HEXEN MAPINFO

Code: Select all

; --- Cluster 1 ---

map 1 "WINNOWING HALL"
warptrans 1
next 2
cluster 1
sky1 SKY2 0
sky2 SKY3 0
lightning
cdtrack 13
with MAPINFOCONV.EXE, which resulted in this:

Code: Select all

; --- Cluster 1 ---

map 1 "WINNOWING HALL"
{
	warptrans = 1
	next , 2
	cluster = 1
	sky1 = SKY2, 0
	sky2 = SKY3, 0
	lightning 
	cdtrack = 13
}
Should next , 2 have resulted in next = 2 ?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: question about MAPINFO_conversion

Post by Graf Zahl »

The converter is for ZDoom-format MAPINFOs. If you want to convert one from original Hexen you'll have to do some modifications afterward.

It's not a perfect tool but does most of the job required in most cases.
User avatar
Gez
Developer
Developer
Posts: 1399
Joined: Mon Oct 22, 2007 16:47

Re: question about MAPINFO_conversion

Post by Gez »

Hexen mapinfo refers to map by their number, ZDoom mapinfo refers to map by their lump names: map 1 "Winnowing Hall" vs map MAP01 "Winnowing Hall"

This also affects the "next" field. It shouldn't "result in next = 2", it "should" result in "next = MAP02".

Using lump names instead of map numbers allows a much greater flexibility and is also necessary to support the ExMy naming convention of (Ultimate) Doom, Heretic and Chex Quest.
Locked

Return to “GZDoom”