[spoiler]
[/spoiler][GlobalSettings]
gl_distfog=70
gl_light_ambient=20
gl_billboard_mode=0
gl_particles_style=2
gl_sprite_blend=true
gl_usecolorblending=true
gl_sky_detail=16
gl_nearclip=5
gl_mask_sprite_threshold=0.5
gl_mask_threshold=0.5
gl_no_skyclear=false
gl_sort_textures=true
gl_clamp_per_texture=false
gl_texture_format=0
gl_texture_filter=4
gl_texture_filter_anisotropic=8
gl_texture_hqresize_targets=7
gl_texture_hqresize_maxinputsize=512
gl_texture_hqresize=0
gl_usefb=false
gl_lights_additive=false
gl_light_particles=true
gl_light_sprites=true
gl_lights_size=1
gl_lights_intensity=1
gl_lights_checkside=true
gl_attachedlights=true
gl_dynlight_shader=false
gl_lights=true
gl_texture_useshaders=true
gl_glow_shader=true
gl_brightmap_shader=false
gl_colormap_shader=false
gl_fog_shader=false
gl_warp_shader=false
gl_vid_compatibility=false
gl_nogl=false
gl_render_precise=true
gl_fakecontrast=true
gl_seamless=true
gl_render_segs=false
gl_mirror_envmap=true
gl_plane_reflection=true
r_mirror_recursions=4
r_smoothlighting=false
r_columnmethod=1
crosshairgrow=false
crosshairscale=false
crosshairhealth=true
crosshaircolor=ff 00 00
crosshairforce=false
crosshair=0
map_point_coordinates=true
vid_forceddraw=false
gl_vid_allowsoftware=false
gl_vid_multisample=0
fullscreen=true
vid_renderer=1
vid_displaybits=8
vid_noblitter=true
vid_attachedsurfaces=false
vid_palettehack=false
vid_hwaalines=true
d3d_antilag=true
eaxedit_test=true
vid_aspect=0
vid_nowidescreen=false
vid_refreshrate=0
vid_vsync=false
vid_defbits=32
vid_defheight=1080
vid_defwidth=1920
Log started: Wed Nov 11 10:22:17 2009
W_Init: Init WADfiles.
adding F:/GZBench/gzdoom.pk3, 539 lumps
adding c:/program files (x86)/steam/SteamApps/common/doom 2/base/doom2.wad, 2919 lumps
I_Init: Setting up machine state.
CPU Speed: 2665 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz
Family 6, Model 30, Stepping 5
Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright ø Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.22.06
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
P_Init: Checking cmd-line parameters...
G_ParseMapInfo: Load map definitions.
S_InitData: Load sound definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init miscellaneous info.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 5800 Series
GL_VERSION: 2.1.9026
GL_SHADING_LANGUAGE_VERSION: 1.40
GL_EXTENSIONS: GL_AMDX_abuffer_oit GL_AMDX_random_access_target GL_AMDX_texture_compression_dxt6 GL_AMDX_texture_compression_dxt7 GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association
Max. texture units: 16
Max. fragment uniforms: 1024
Max. vertex uniforms: 1024
Max. varying: 64
Max. combined uniforms: 246784
Max. combined uniform blocks: 45
Support for non power 2 textures enabled.
Occlusion query enabled.
Resolution: 1920 x 1080
Playing demo DEMO1
Cannot play non-ZDoom demos.
(They would go out of sync badly.)
Map z1m6: "Central Processing",
x = -2165.7784, y = -923.2049, z = -39.0000, angle = 1.4f, pitch = 56.6016
Walls: 2250 (0 splits, 4 t-splits, 28666 vertices)
Flats: 825 (2716 primitives, 13023 vertices)
Sprites: 97, Decals=0
W: Render=3.057, Split = 0.080, Setup=0.587, Clip=0.514
F: Render=2.324, Setup=0.171
S: Render=0.505, Setup=0.077
All: All=10.017, Render=7.082, Setup=2.278, Portal=0.605, Finish=0.200
DLight - Walls: 0 processed, 0 rendered - Flats: 0 processed, 0 rendered
Missing textures: 0 upper, 0 lower, 0.000 ms
97 fps
Map e1m6: "Subterra ",
x = -92.4503, y = -1832.9135, z = 105.0000, angle = 1.4f, pitch = 86.4844
Walls: 2793 (0 splits, 0 t-splits, 12290 vertices)
Flats: 334 (4405 primitives, 21627 vertices)
Sprites: 279, Decals=0
W: Render=3.350, Split = 0.000, Setup=0.525, Clip=0.572
F: Render=1.468, Setup=0.109
S: Render=1.561, Setup=0.118
All: All=9.830, Render=7.034, Setup=2.393, Portal=0.000, Finish=0.327
DLight - Walls: 0 processed, 0 rendered - Flats: 0 processed, 0 rendered
Missing textures: 7 upper, 0 lower, 0.005 ms
99 fps
Map e1m6: "Subterra ",
x = -92.4503, y = -1832.9135, z = 105.0000, angle = 1.4f, pitch = 86.4844
Walls: 2793 (0 splits, 0 t-splits, 21349 vertices)
Flats: 334 (7820 primitives, 38580 vertices)
Sprites: 279, Decals=0
W: Render=5.767, Split = 0.000, Setup=0.547, Clip=0.591
F: Render=4.565, Setup=0.136
S: Render=1.591, Setup=0.119
All: All=15.625, Render=12.706, Setup=2.487, Portal=0.000, Finish=0.349
DLight - Walls: 1929 processed, 685 rendered - Flats: 7898 processed, 1177 rendered
Missing textures: 7 upper, 0 lower, 0.006 ms
62 fps
Map map04: "Mos Denra Space Port",
x = -3274.4546, y = 5024.6348, z = -87.0000, angle = 1.4f, pitch = 7.8662
Walls: 2509 (0 splits, 0 t-splits, 10212 vertices)
Flats: 415 (1158 primitives, 4876 vertices)
Sprites: 167, Decals=0
W: Render=2.766, Split = 0.000, Setup=0.599, Clip=0.608
F: Render=1.052, Setup=0.164
S: Render=0.418, Setup=0.072
All: All=7.758, Render=4.763, Setup=2.535, Portal=0.042, Finish=0.301
DLight - Walls: 0 processed, 0 rendered - Flats: 0 processed, 0 rendered
Missing textures: 0 upper, 0 lower, 0.000 ms
125 fps
Map map05: "The Citadel",
x = 252.0824, y = -7923.5792, z = 41.0000, angle = 1.4f, pitch = 91.6974
Walls: 5486 (0 splits, 0 t-splits, 24898 vertices)
Flats: 139 (3040 primitives, 16494 vertices)
Sprites: 489, Decals=0
W: Render=4.959, Split = 0.000, Setup=1.177, Clip=1.049
F: Render=1.166, Setup=0.200
S: Render=2.005, Setup=0.238
All: All=14.815, Render=9.688, Setup=4.727, Portal=0.278, Finish=0.243
DLight - Walls: 0 processed, 0 rendered - Flats: 0 processed, 0 rendered
Missing textures: 2 upper, 0 lower, 0.007 ms
67 fps
Map map09: "hobb's end horror",
x = -2948.9402, y = -3467.5623, z = 681.0000, angle = 1.4f, pitch = 270.0110
Walls: 6980 (0 splits, 118 t-splits, 22772 vertices)
Flats: 2139 (12354 primitives, 64507 vertices)
Sprites: 150, Decals=0
W: Render=8.483, Split = 0.000, Setup=1.395, Clip=1.423
F: Render=4.580, Setup=0.388
S: Render=0.551, Setup=0.163
All: All=21.543, Render=15.322, Setup=5.839, Portal=0.000, Finish=0.299
DLight - Walls: 0 processed, 0 rendered - Flats: 0 processed, 0 rendered
Missing textures: 0 upper, 7 lower, 0.007 ms
46 fps
Map map110: "Inca H.Q.",
x = -1471.8534, y = -117.2836, z = 52.0000, angle = 1.4f, pitch = 356.4844
Walls: 2783 (0 splits, 0 t-splits, 40491 vertices)
Flats: 1347 (6001 primitives, 33289 vertices)
Sprites: 221, Decals=4
W: Render=7.969, Split = 0.367, Setup=1.156, Clip=0.783
F: Render=5.192, Setup=0.386
S: Render=1.729, Setup=0.152
All: All=20.797, Render=16.185, Setup=4.164, Portal=0.148, Finish=0.255
DLight - Walls: 293 processed, 18 rendered - Flats: 324 processed, 48 rendered
Missing textures: 0 upper, 0 lower, 0.000 ms
48 fps
Map MAP01: "Operation Overlord",
x = -282.6588, y = -5.0981, z = 57.0000, angle = 1.4f, pitch = 88.4619
Walls: 1980 (0 splits, 14 t-splits, 8527 vertices)
Flats: 176 (1190 primitives, 6827 vertices)
Sprites: 481, Decals=3
W: Render=2.628, Split = 0.000, Setup=0.431, Clip=0.448
F: Render=0.922, Setup=0.098
S: Render=2.123, Setup=0.170
All: All=8.528, Render=6.251, Setup=1.887, Portal=0.191, Finish=0.210
DLight - Walls: 76 processed, 11 rendered - Flats: 40 processed, 38 rendered
Missing textures: 0 upper, 0 lower, 0.000 ms
107 fps
Map map05: "Phobia - blood",
x = -5761.9960, y = -221.1006, z = 43.0000, angle = 1.4f, pitch = 2.6917
Walls: 2599 (0 splits, 0 t-splits, 536828 vertices)
Flats: 2844 (11011 primitives, 47832 vertices)
Sprites: 46, Decals=0
W: Render=11.384, Split = 1.464, Setup=2.428, Clip=0.618
F: Render=4.200, Setup=0.815
S: Render=0.232, Setup=0.063
All: All=25.105, Render=17.880, Setup=6.861, Portal=0.157, Finish=0.289
DLight - Walls: 0 processed, 0 rendered - Flats: 0 processed, 0 rendered
Missing textures: 0 upper, 0 lower, 0.000 ms
39 fps
Map map02: "sunset island zone - act 2",
x = -80.7690, y = -268.2019, z = 73.0000, angle = 1.4f, pitch = 87.5446
Walls: 1447 (0 splits, 8 t-splits, 5119 vertices)
Flats: 156 (1263 primitives, 6934 vertices)
Sprites: 496, Decals=6
W: Render=0.734, Split = 0.000, Setup=0.298, Clip=0.370
F: Render=0.599, Setup=0.070
S: Render=1.962, Setup=0.151
All: All=10.250, Render=4.544, Setup=1.494, Portal=3.856, Finish=0.258
DLight - Walls: 0 processed, 0 rendered - Flats: 0 processed, 0 rendered
Missing textures: 0 upper, 1 lower, 0.000 ms
95 fps
Map map10: "forest fortress zone - act 2",
x = 554.2964, y = 1039.6241, z = 169.0000, angle = 1.4f, pitch = 179.0277
Walls: 3113 (0 splits, 4 t-splits, 19036 vertices)
Flats: 171 (2113 primitives, 10245 vertices)
Sprites: 655, Decals=0
W: Render=2.901, Split = 0.000, Setup=0.763, Clip=0.767
F: Render=0.868, Setup=0.126
S: Render=3.231, Setup=0.268
All: All=15.884, Render=8.408, Setup=3.200, Portal=3.994, Finish=0.282
DLight - Walls: 0 processed, 0 rendered - Flats: 0 processed, 0 rendered
Missing textures: 0 upper, 0 lower, 0.000 ms
61 fps
Map tnt04cn: "The Beginning and The End",
x = -485.0361, y = -5971.7348, z = 3905.0387, angle = 1.4f, pitch = 83.1665
Walls: 5518 (0 splits, 0 t-splits, 130593 vertices)
Flats: 981 (8330 primitives, 44239 vertices)
Sprites: 1349, Decals=0
W: Render=14.798, Split = 0.624, Setup=1.339, Clip=1.458
F: Render=6.920, Setup=0.405
S: Render=6.633, Setup=0.544
All: All=39.361, Render=32.039, Setup=6.623, Portal=0.890, Finish=0.233
DLight - Walls: 410 processed, 111 rendered - Flats: 1375 processed, 734 rendered
Missing textures: 0 upper, 0 lower, 0.000 ms
24 fps
Map e1m0: "Colossus reloaded",
x = -799.7151, y = -312.3973, z = -87.0000, angle = 1.4f, pitch = 359.1595
Walls: 3168 (0 splits, 0 t-splits, 164868 vertices)
Flats: 1114 (5776 primitives, 29549 vertices)
Sprites: 78, Decals=0
W: Render=6.400, Split = 0.616, Setup=0.802, Clip=0.904
F: Render=4.502, Setup=0.332
S: Render=0.469, Setup=0.088
All: All=18.981, Render=13.686, Setup=4.539, Portal=0.687, Finish=0.351
DLight - Walls: 161 processed, 36 rendered - Flats: 622 processed, 304 rendered
Missing textures: 0 upper, 0 lower, 0.000 ms
51 fps
Driver version is whatever's the latest, this machine was built last week. Fullscreen 1920x1080.