No more Shader options!

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

Locked
User avatar
Logan MTM
Posts: 179
Joined: Wed Jan 04, 2006 2:52
Location: Rio de Janeiro - BRAZIL
Contact:

No more Shader options!

Post by Logan MTM »

Why? :cry:
[spoiler]Image[/spoiler]
So as you read this know my friends I'd love to stay with you all.
Please smile when you think of me. My body's gone that's all...
User avatar
Gez
Developer
Developer
Posts: 1399
Joined: Mon Oct 22, 2007 16:47

Re: No more Shader options!

Post by Gez »

Either your hardware is too weak so there is no reason to ever turn it on, or it is strong enough that there is no reason to turn it off.

Shader options are only available if your graphic chipset is in the intermediate range where you would get acceptable FPS with shader options on, but you might prefer to turn them off anyway to make the game smoother.
User avatar
Logan MTM
Posts: 179
Joined: Wed Jan 04, 2006 2:52
Location: Rio de Janeiro - BRAZIL
Contact:

Re: No more Shader options!

Post by Logan MTM »

Hmmm...

Shaders works very well with my video card. Dude, you can be sure about it! :mrgreen:

Anyway, i was testing the new GZDoom build and i just can't turn of the BrightMaps including via console command. :?
So as you read this know my friends I'd love to stay with you all.
Please smile when you think of me. My body's gone that's all...
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: No more Shader options!

Post by Graf Zahl »

On modern card GZDoom now assumes that shaders are universally supported without a significant performance hit so they can't be switched off anymore. This includes material properties like warping and brightmaps.
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Re: No more Shader options!

Post by Enjay »

I have to admit, I too miss the shader options. I guess it's not a huge issue but I do like to experiment with things and to check out which shaders (etc) have what kind of impact on what I see. For example, the bright sprites bug I reported was affected by one of the shader settings IIRC and now I have no easy way to check that.

Also, although it may now be a non-issue, in the past there were certain issues with some shaders (warping flats for example could cause all sorts of weird effects) and disabling a single shader could perhaps still be a desirable option if such a situation arose again.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: No more Shader options!

Post by Graf Zahl »

Most of the shader based problems were directly caused by the old shader code that no longer exists.

All the problem code was completely replaced by the rewrite in the summer.

Regarding warping, the only difference between a warped and an unwarped texture is that now different shaders are being used. In fact the shader is 90% the same, only the texel getter function is replaced.
User avatar
Logan MTM
Posts: 179
Joined: Wed Jan 04, 2006 2:52
Location: Rio de Janeiro - BRAZIL
Contact:

Re: No more Shader options!

Post by Logan MTM »

Thanks for the explanation. :)
So as you read this know my friends I'd love to stay with you all.
Please smile when you think of me. My body's gone that's all...
Locked

Return to “GZDoom”