
When i spawm any monster i call the following script to telefrag the player stand up over the simbol:
This trick doesn't work in Skulltag. I think the sector control don't pass any effect to the 3D Floor in Skulltag.Script 169 (Int TFSector) // The "TFSector" is the sector control of the 3D Floor.
{
If (GameType() == GAME_NET_COOPERATIVE)
{
Sector_SetDamage(TFSector,999,1);
Delay(1);
Sector_SetDamage(TFSector,0,1);
}
}
If i'm right, what subversion of GZDoom make this possible?
Sorry by my crap english! ^^'