Lights.pk3 and Strife

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

Deathlike2
Posts: 233
Joined: Sat Oct 29, 2005 0:40

Lights.pk3 and Strife

Post by Deathlike2 »

I was thinking of putting it in Feature Suggestions, but it's more of a suggestion than anything.

The effect that is used for certain torches seem to be a little... epileptic. Couldn't some sort of softer transition between bright+dark be used there?
It would/should be like a glow effect that increases and decreases intensity...

It would be better than the "flashing" green light that is the energy pod and packs... because that effect isn't as pleasing to the eye. If you made the energy "glow" the way I've described it, it would look that much better.

Return to “GZDoom”