Pseudodetail walls
Moderator: Graf Zahl
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				jengelh
 - Posts: 41
 - Joined: Sat Jun 24, 2006 10:21
 
Pseudodetail walls
prboom-plus with -vidmode gl enhances texture with the pseudo-detail when going up close to a wall (pictured below). Could something like that perhaps be added to gzdoom as well?
			
			
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				Gez
														 - Developer

 - Posts: 1399
 - Joined: Mon Oct 22, 2007 16:47
 
Re: Pseudodetail walls
This is definitely a feature that looks just wrong without filtering.
			
			
									
						
										
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				Tormentor667
														 - Stronghold Team
 - Posts: 3555
 - Joined: Sun Nov 13, 2005 23:15
 - Location: Germany
 
Re: Pseudodetail walls
But it's cool...
			
			
									
						
										
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				StrikerMan780
														 - Posts: 21
 - Joined: Fri Nov 23, 2007 10:11
 - Location: Somewhere in Cyberspace
 
Re: Pseudodetail walls
Ah, Detail Maps. Those indeed would be awesome.