Torr Samaho wrote:DoneStrikerMan780 wrote:This seems to work perfectly fine. Could a moderator perhaps close this and mark it as added?. I was just waiting for a confirmation that it works as expected.
He can just take the changes I made to gl_models_md3.cpp in revision 2654. Nothing complicated, just a few fixes. The only difficult part was to figure what was going onCutman wrote:Oh cool. Be sure to let Graf know if you've done anything special Torr, as he's always requesting help on the modeling code..
Some model code bugs (fixed by Torr)
Moderator: Graf Zahl
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				Gez
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Some model code bugs (fixed by Torr)
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				Enjay
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Re: Some model code bugs (fixed by Torr)
Do you know what was fixed?
			
			
									
						
										
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				Gez
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Re: Some model code bugs (fixed by Torr)
It's explained in the linked thread. (Didn't see the link?) Basically, it's the support of skin per surface that's broken.
			
			
									
						
										
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				Enjay
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Re: Some model code bugs (fixed by Torr)
Ah, thanks.  Yes, I missed the link.  It would be very nice if this was ported to GZdoom.
			
			
									
						
										
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				Graf Zahl
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Re: Some model code bugs (fixed by Torr)
Already done.
			
			
									
						
										
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				Nash
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Re: Some model code bugs (fixed by Torr)
Holy crap, for real? Multiple skins per model?
Say goodbye to UV merging!
 This makes things sooooooooooo much more convenient!
EDIT: Is there a GZDoom binary that implements this? I can't wait to test!
			
			
									
						
										
						Say goodbye to UV merging!
EDIT: Is there a GZDoom binary that implements this? I can't wait to test!
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				Graf Zahl
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Re: Some model code bugs (fixed by Torr)
Check 1.4.3.