Shitload of warning/error message on Temple of the Lizardmen

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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playerlin
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Shitload of warning/error message on Temple of the Lizardmen

Post by playerlin »

http://www.doomworld.com/idgames/?id=15759

In the readme, it said need GZDoom 1.1.6...

I load it with 1.4.3(r738), and it loads, looks like fine, but give a shitload of warnings/somethings cannot be found or whatever shit happens on console.
Even the game still work but I don't know if something broken or not...
Spoiler: Warning : the log is DAMN long...
Should I found the v1.1.6 of GZDoom to play this shit? :?
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Gez
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Re: Shitload of warning/error message on Temple of the Lizardmen

Post by Gez »

Wad bugs. The author simply never paid any attention to these warnings. I'm pretty sure you'll get the same with 1.1.6.
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Graf Zahl
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Re: Shitload of warning/error message on Temple of the Lizardmen

Post by Graf Zahl »

I just checked. The list of warnings is shorter but that's only because the DECORATE parser has become a lot better at finding problems since then.
playerlin
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Location: Taipei county, Taiwan

Re: Shitload of warning/error message on Temple of the Lizardmen

Post by playerlin »

*sigh*
Nevermind, it still playable on newer GZDoom but with some flaws... I always hate this type of WADs with those warnings. :(
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Enjay
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Re: Shitload of warning/error message on Temple of the Lizardmen

Post by Enjay »

playerlin wrote:I always hate this type of WADs with those warnings. :(
They bug me too. I mean, is it really so hard to check the startup messages when testing your WAD? OK, so a lot of these specific messages didn't flag up on earlier GZdooms, but some did and there are lots of WADs out there that have always had console error messages in them. :?
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