In the readme, it said need GZDoom 1.1.6...
I load it with 1.4.3(r738), and it loads, looks like fine, but give a shitload of warnings/somethings cannot be found or whatever shit happens on console.
Even the game still work but I don't know if something broken or not...
Spoiler: Warning : the log is DAMN long...Should I found the v1.1.6 of GZDoom to play this shit?Code: Select all
Log started: Sun Jan 31 22:45:59 2010 W_Init: Init WADfiles. adding F:/GAME/GLZDoom/gzdoom.pk3, 538 lumps adding F:/GAME/GLZDoom/DOOM2.WAD, 2919 lumps adding F:/GAME/GLZDoom/830/lmtemple.WAD, 2892 lumps adding F:/GAME/GLZDoom/830/healthmod.WAD, 1 lumps I_Init: Setting up machine state. CPU Speed: 2000 MHz CPU Vendor ID: AuthenticAMD Name: AMD Athlon(tm) 64 X2 Dual Core Processor 3600+ Family 15 (15), Model 75, Stepping 2 Features: MMX MMX+ SSE SSE2 SSE3 3DNow! 3DNow!+ I_InitSound: Initializing FMOD FMOD Sound System, copyright ?Firelight Technologies Pty, Ltd., 1994-2009. Loaded FMOD version 4.26.10 Sample rate 48000 is unsupported. Trying 44100. V_Init: allocate screen. S_Init: Setting up sound. ST_Init: Init startup screen. P_Init: Checking cmd-line parameters... G_ParseMapInfo: Load map definitions. S_InitData: Load sound definitions. Texman.Init: Init texture manager. Unknown patch HELL6_1 in texture A-ASKIN1 Texture A-ASKIN1 is left without any patches Unknown patch HELL8_3 in texture A-ASKIN2 Texture A-ASKIN2 is left without any patches Unknown patch W109_1 in texture A-ASKIN3 Texture A-ASKIN3 is left without any patches Unknown patch W109_2 in texture A-ASKIN4 Texture A-ASKIN4 is left without any patches Unknown patch W110_1 in texture A-ASKIN5 Texture A-ASKIN5 is left without any patches Unknown patch BLANK in texture BLANKWAL Texture BLANKWAL is left without any patches Unknown patch ETEX002 in texture ETEX004 Texture ETEX004 is left without any patches Unknown patch ETEX035 in texture ETEX026 Texture ETEX026 is left without any patches Unknown patch PRODIGY in texture PRODIGY Texture PRODIGY is left without any patches Unknown patch SKY3B in texture SCRTSKY1 Texture SCRTSKY1 is left without any patches Unknown patch KRISESKY in texture SCRTSKY2 Texture SCRTSKY2 is left without any patches Unknown patch DOEDAY in texture SKY1 Unknown patch DONDAY in texture SKY1 Unknown patch DOWDAY in texture SKY1 Unknown patch DOSDAY in texture SKY1 Texture SKY1 is left without any patches Unknown patch SKY3A in texture SKY2 Texture SKY2 is left without any patches Unknown patch DOEHELL in texture SKY3 Unknown patch DONHELL in texture SKY3 Unknown patch DOWHELL in texture SKY3 Unknown patch DOSHELL in texture SKY3 Texture SKY3 is left without any patches Unknown patch SNUS1 in texture SNUS1 Texture SNUS1 is left without any patches Unknown patch SNUS2 in texture SNUS2 Texture SNUS2 is left without any patches ParseTeamInfo: Load team definitions. LoadActors: Load actor definitions. Script warning, "" line 0: Icon 'NULLA0' for 'FlareCTR' not found Script warning, "" line 0: Icon 'MSAWA0' for 'M249reload' not found Script warning, "" line 0: Icon 'CLIPC0' for 'P90reload' not found Script warning, "" line 0: Icon 'C3CPA0' for 'C3reload' not found Script warning, "" line 0: Icon 'NAILA7A3' for 'cgreload' not found Script warning, "" line 0: Icon 'CLP2D0' for 'mp5reload' not found Script warning, "" line 0: Icon 'CLP2A0' for 'AK47reload' not found Script warning, "" line 0: Icon 'CLP2D0' for 'M16reload' not found Script warning, "" line 0: Icon 'CLIPC0' for 'uzireload' not found Script warning, "" line 0: Icon 'CLIPD0' for 'bayonetreload' not found Tried to register class 'MarineHelmet' more than once. Tried to register class 'HealthPotion_' more than once. Tried to register class 'Healthvile' more than once. Tried to register class 'Healthglass' more than once. Script warning, "lmtemple.WAD:DECORATE" line 84: Unknown class name 'Chainsaw2_' Script warning, "lmtemple.WAD:DECORATE" line 211: Unknown class name 'ShredderSG' Script warning, "lmtemple.WAD:DECORATE" line 212: Unknown class name 'SawedoffSG' Script warning, "lmtemple.WAD:DECORATE" line 213: Unknown class name 'RiotSG' Script warning, "lmtemple.WAD:DECORATE" line 357: Unknown class name 'LeftHand' Script warning, "lmtemple.WAD:DECORATE" line 358: Unknown class name 'SPAS12' Script warning, "lmtemple.WAD:DECORATE" line 359: Unknown class name 'AutoDB' Script warning, "lmtemple.WAD:DECORATE" line 362: Unknown class name 'DoubleBarrelSG_MD' Script warning, "lmtemple.WAD:DECORATE" line 589: Unknown class name 'HomingRocketLauncher_A' Script warning, "lmtemple.WAD:DECORATE" line 590: Unknown class name 'RapidFireRL' Script warning, "lmtemple.WAD:DECORATE" line 1608: Unknown class name 'ShockWave' Script warning, "lmtemple.WAD:DECORATE" line 1757: Unknown class name 'ShockWave' Script warning, "lmtemple.WAD:DECORATE" line 14882: Unknown class name 'Cacopartile' R_Init: Init Doom refresh subsystem. DecalLibrary: Load decals. Adding dehacked patch lmtemple.WAD:DEHACKED Patch installed Warning: Chainsaw_ and Chainsaw both have doomednum 2005. Warning: PumpActionSG and Shotgun both have doomednum 2001. Warning: DoubleBarrelSG and SuperShotgun both have doomednum 82. Warning: C2AR_A and Chaingun both have doomednum 2002. Warning: RG6GL and RocketLauncher both have doomednum 2003. Warning: ManualReloadRL_A and BFG9000 both have doomednum 2006. Warning: BrownBeast and Stalagmite both have doomednum 5050. Warning: LostSoul_ and LostSoul both have doomednum 3006. Warning: GillBeast and FS_Mapspot both have doomednum 5004. Warning: Baronofhell_ and BaronOfHell both have doomednum 3003. Warning: Hellknight_ and HellKnight both have doomednum 69. Warning: ArchVileDropItem and Archvile both have doomednum 64. Warning: RevenantDropItem and Revenant both have doomednum 66. Warning: FlyingImp and Pistol both have doomednum 5010. Warning: RedTorch_ and RedTorch both have doomednum 46. Warning: BlueTorch_ and BlueTorch both have doomednum 44. Warning: GreenTorch_ and GreenTorch both have doomednum 45. Warning: SmallRedTorch_ and ShortRedTorch both have doomednum 57. Warning: SmallBlueTorch_ and ShortBlueTorch both have doomednum 55. Warning: SmallGreenTorch_ and ShortGreenTorch both have doomednum 56. Warning: Flamingbarrel_ and BurningBarrel both have doomednum 70. Warning: RPGAmmoXL and RocketBox both have doomednum 2046. Warning: FourShell and Shell both have doomednum 2008. Warning: NewAmmoBox and ClipBox both have doomednum 2048. Warning: ComputerMap and Allmap both have doomednum 2026. Warning: NightVisors and Infrared both have doomednum 2045. Warning: InvulnerabilitySphere_ and InvulnerabilitySphere both have doomednum 2022. Warning: SoulSphere_ and Soulsphere both have doomednum 2013. Warning: BlurSphere_ and BlurSphere both have doomednum 2024. Warning: Berserk_ and Berserk both have doomednum 2023. Warning: Megasphere_ and Megasphere both have doomednum 83. Warning: RedArmor2 and GreenArmor both have doomednum 2018. Warning: BlueArmor2 and BlueArmor both have doomednum 2019. Warning: MarineHelmet and ArmorBonus both have doomednum 2015. Warning: HealthPotion_ and HealthBonus both have doomednum 2014. Warning: Medkit2 and Medikit both have doomednum 2012. Warning: MarineHelmet and MarineHelmet both have doomednum 2015. Warning: HealthPotion_ and HealthPotion_ both have doomednum 2014. Warning: Healthvile and Healthvile both have doomednum 32003. Warning: Healthglass and Healthglass both have doomednum 32002. M_Init: Init miscellaneous info. P_Init: Init Playloop state. ANIMDEFS: Can't find QMUDDY01 ANIMDEFS: Can't find QLAVA01 ANIMDEFS: Can't find DNWATER1 ANIMDEFS: Can't find DNWAT01 ANIMDEFS: Can't find FAN1 Unknown flat BLUD1 Unknown flat CLRWT12 Unknown flat CLRWT13 Unknown flat CLRWT15 Unknown flat CLRWT16 Unknown flat CLRWT17 Unknown flat GRNWTR1 Unknown flat GRNWTR2 Unknown flat QMUDDY01 Unknown flat QMUDDY02 Unknown flat QMUDDY03 Unknown flat QMUDDY04 Unknown flat QMUDDY05 Unknown flat QMUDDY06 Unknown flat QMUDDY07 Unknown flat QMUDDY08 Unknown flat QMUDDY09 Unknown flat QMUDDY10 Unknown flat QMUDDY11 Unknown flat QMUDDY12 Unknown flat QMUDDY13 Unknown flat QMUDDY14 Unknown flat QMUDDY15 Unknown flat QLAVA01 Unknown flat QLAVA02 Unknown flat QLAVA03 Unknown flat QLAVA04 Unknown flat QLAVA05 Unknown flat QLAVA06 Unknown flat QLAVA07 Unknown flat QLAVA08 Unknown flat QLAVA09 Unknown flat QLAVA10 Unknown flat QLAVA11 Unknown flat QLAVA12 Unknown flat QLAVA13 Unknown flat QLAVA14 Unknown flat QLAVA15 ParseSBarInfo: Loading default status bar definition. ParseSBarInfo: Loading custom status bar definition. D_CheckNetGame: Checking network game status. player 1 of 1 (1 nodes) I_InitInput I_StartupMouse I_StartupKeyboard I_StartupXInput I_StartupRawPS2 I_StartupDirectInputJoystick GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 8600 GT/PCI/SSE2/3DNOW! GL_VERSION: 3.2.0 GL_SHADING_LANGUAGE_VERSION: 1.50 NVIDIA via Cg compiler GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control WGL_EXTENSIONS: (null) Max. texture units: 32 Max. fragment uniforms: 2048 Max. vertex uniforms: 4096 Max. varying: 60 Max. combined uniforms: 198656 Max. combined uniform blocks: 36 Support for non power 2 textures enabled. Occlusion query enabled. Resolution: 800 x 600
