Weasel's Mods

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Moderator: wildweasel

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wildweasel
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Post by wildweasel »

Whoa, votes are tied! Somebody break it!
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Chronoteeth
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Post by Chronoteeth »

There's only one way to solve this.

Make "Seriously Mechanical"
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Snarboo
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Post by Snarboo »

I'm going to have to vote for the Mecha mod, as much as I love Serious Sam.
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Soultaker
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Post by Soultaker »

Serious Mod.
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wildweasel
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Post by wildweasel »

Okay, the Mecha Mod is officially next on the list. Here is today's progress...(or reverse progress)

* Deleted all DDF files - I'll be starting the entire thing from scratch
* Cleaned out resources, extracting all the sprites I used before (I intend to work them into my cockpit graphics once I can find some good ones)
* Design Decision: For best results, the mod will require you to play with the Overlay HUD mode enabled. I intend to work the HUD numbers in such a way that they appear to be part of the cockpit. So no fancy drop shadows, but lots of alignment tricks.
* Design Decision: Since all the weapons to be implemented in the mod are mounted, not held, their pickup sprites will not be the weapons themselves, but small metal crates with letters on them. For example, the M will appear on the crate for a machine gun, while an L would appear on the laser.

EDIT: Darnit...
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Chronoteeth
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Post by Chronoteeth »

You might as well start with the mecha mod, you already made a post about it, besides, i've already got something in the works for this mod. :P
Looey
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Post by Looey »

Hello. These mods made by you Wild Weasel are very fun. I cannot wait to see your next mod!
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Paul
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Post by Paul »

Looey wrote:Hello. These mods made by you Wild Weasel are very fun. I cannot wait to see your next mod!
Chronoteeth, if You want to post so badly on the forums You Ban Evade we'll let You, however, we'll keep an eye on You. Any bad behavior from Your side will result in a permanent IP Ban.

Hope we'll get along nicely though :)
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wildweasel
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Post by wildweasel »

Over at Doomworld, I have joined the Advent Calendar project, where starting December, they will put out one downloadable map every day until Christmas. My map for this project is a Vanilla-compatible tech base map (though I'm doing testing in [url=http://chocolate-doom.sf.net/]Chocolate Doom[url] which is compatible with Vanilla - any guesses why? heh). I've so far done the first two rooms, and I'm going to just make the map's layout first before doing details and monsters and decorations and stuff. After all, I'm not familiar with Doom's hard limits (like how much can be thrown at it before it visplane overflows itself).

My weapon mods weren't making much progress at all anyway, and besides that, I need to get working on mapping anyway if I want to finish The Vision.
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wildweasel
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Post by wildweasel »

Advent Calendar

The map goes well. Doing minor additions to gameplay, and pasted in a rather large section of an unreleased EDGE map project (that didn't have many EDGE features at all, so it was easy to convert back to vanilla Doom format). So the map's size has ballooned from three rooms to about 10. Details are satisfactory at this point and I don't believe I'll be adding anything more to the rooms that I have (outside of items and monsters).
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wildweasel
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Post by wildweasel »

Hey guys, I've got a couple of weapon mods that I put together in my spare time, and I'm considering releasing them - but I have a couple of specific questions first.

1. This one's kinda directed at Xaser - is it okay to take a weapon from Zen Dynamics, mostly unmodified, for use in a weapon mod?

2. Would you guys appreciate a series of "Mixed Tape" mods that contain random assortments of weapons from my other mods (plus new original weapons)?

So far there's two Mixed Tapes completed. The first one contains mostly weapons from WW-SAM, DIZD, and a couple from BSNI, plus the hand grenades from XM, the shovel from ANA and a few monsters from DIZD. The second one contains a few more "original" weapons, like hand grenades, remote mines, and a new shotgun, but also contains the lead pipe, HMG, and Chernobyl plasma gun from DIZD, the fuel rod cannon, plasma mine launcher, and Crazy Sue from BSNI, Xaser's COP Derringer, the magnum from WW-VIS (before it was ported to CASH), and a Decorate remake of the BFG-8080 from Actrev_x (with a recolored sprite and new sound).

I might make another mixed tape, with further enhancement from the last one - but I don't know yet what it'll end up having. Maybe WW-SAM's sniper rifle.
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Soultaker
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Post by Soultaker »

Only if you plan on balancing the weapons first. The idea does sound good though.
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Post by TheDarkArchon »

It gets my thumbs up
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Chronoteeth
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Post by Chronoteeth »

CT approves greatly.
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wildweasel
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Post by wildweasel »

I don't really intend on balancing the mod much beyond making it playable - so it'll be bound to be a little overpowered in some cases (like the Chernobyl in #2).

So here goes. I'll upload them both to my server once I get text files written for them.

edit

http://armory.drdteam.org/wwmods/ww-mixed.rar
http://armory.drdteam.org/wwmods/ww-mixed2.rar

The second one is a bit more advanced than the first. I added a new status bar and Scuba Steve's Urban Ouchface to it. I really wanted to add new crosshairs but they kept screwing up.

And these are final versions - any bugs may have already been found by me and promptly ignored.

Just thought I'd give you guys something to play.
Last edited by wildweasel on Fri Nov 04, 2005 1:45, edited 1 time in total.
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