i dont know to resize the image at hiresTex
so i was going to try the TEXTURE LUMP see below:
Spoiler:
Moderator: Graf Zahl
Spoiler:
Code: Select all
Sprite SLCBA0, 256, 256
{
XScale 2.0
YScale 2.0
Patch SLCBA0, 0, 0
}
Code: Select all
Sprite SLCBA0, 256, 256
{
XScale 2.0
YScale 2.0
Patch SLCBA0, 0, 0
Offset whatever, whatever
}
Code: Select all
Sprite SLCBA0, 1024, 768
{
XScale 0.5
YScale 0.5
Patch SLCBA0, 0, 0
Offset 139, 509
}
You do realise that will make your graphic 2048 x 1536 in game, right? Remember I said that scaling factors work the opposite way around to DECORATE.mathey bu wrote:Code: Select all
XScale 0.5 YScale 0.5
Yesmathey bu wrote:so 0.5 is the double size?
Use 2.0 instead of 0.5mathey bu wrote:no i want the halfsize