xlat question

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

Locked
User avatar
Gez
Developer
Developer
Posts: 1399
Joined: Mon Oct 22, 2007 16:47

xlat question

Post by Gez »

I see this in the GZDoom xlat/base.txt:

Code: Select all

332 = 0,		Sector_Set3DFloor(tag, 4)
However, the doc for [wiki]Sector_Set3dFloor[/wiki] says that 4 is not a valid type, since that's 4+0 and that flag is not supported for the Vavoom type.

So what is wrong here, the translation file or the documentation?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: xlat question

Post by Graf Zahl »

It's an undocumented hack type that can be used to patch some missing texture hacks the engine can't detect.
Locked

Return to “GZDoom”