Thank you
[1.4.8] Bug: 3D floors and transfer heights
Moderator: Graf Zahl
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Akira_98
- Posts: 3
- Joined: Sun Jun 27, 2010 23:33
[1.4.8] Bug: 3D floors and transfer heights
If you leave a 3d swim-able floor over a sector that has two levels from transfer heights, as long as your above the transfer heights sector, the gravity level from the 3d swim-able floor seems to persist. I have attached a map that shows this.
Thank you
Thank you
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Graf Zahl
- GZDoom Developer

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Re: [1.4.8] Bug: 3D floors and transfer heights
These two features cannot be combined in the same sector because they interfere with each other's operation.
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Akira_98
- Posts: 3
- Joined: Sun Jun 27, 2010 23:33
Re: [1.4.8] Bug: 3D floors and transfer heights
I'm sure replying into a closed bug thread is bad (especially for a forum newbie) but sorry, I didn't mean having both specials affecting one sector, but two separate sectors next to each other, each with either special. Aw, well at least the conditions for this happening are really low.
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Graf Zahl
- GZDoom Developer

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Re: [1.4.8] Bug: 3D floors and transfer heights
Since these two features are incompatible there's just no decent way to have them collide in any way. Neighboring sectors are practically the same as having them in the same one.
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Enjay
- Developer

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- Location: Scotland
Re: [1.4.8] Bug: 3D floors and transfer heights
The best way, if it's possible in your setup, is to remake the transfer heights structures using 3D floors instead.