My 3D Doom Monsters (Image Heavy)

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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NiuHaka
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My 3D Doom Monsters (Image Heavy)

Post by NiuHaka »

As the title implies, I am creating the Doom monsters in 3d but I also plan on moving on to all the objects and weapons as well. I will be posting screenshots of my work as my project makes progress. C.C. is always welcome, plain old harsh criticism is welcome too, but some of the things I post will be considered finished to the point of where I've already started on the next subject or started a break. Animations will not begin until all monsters have been fully modeled and textured. The sharing of any of these models will not happen until they are animated and exported for use in the source ports... Unless I quit the project and in that case I will release all resources for anyone else to play with.

I am doing this as a hobby which means this is all for myself. I am a full time design business owner with several years in the video game field, a full time husband, and a full time dad (now I'm just trying to sound cool) so requests will almost definitely not be considered unless they are so awesome I just can't ignore them. As of now I have no plans to join any teams as that would take more time than I care for. Seeing as how this is a hobby some of this stuff will take a long time to flesh out. This first subject has taken about 2 weeks of free time to finish.

Now that I got all that out of the way (man i'm long winded) we can get to the fun stuff. This first model that I have made is of the Doomguy. As of the time of this posting the model (shotgun included) has 2008 triangles and is using a 1024x1024 texture. What you are seeing is the final texture with no lighting. There is a lack of damage to this armor which I do plan to add at a later time.
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Here is a closer view to see some of the details.
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A closer view of his helmet. I chose to do the helmet instead of the Doomguy head for the same reason that the id team chose to give him a helmet; because the Doom guy is you. Yup! You, who are reading this right now, you are the Doomguy.
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These two images show the difference between his right and left arms. Now before anyone starts to dispute some of the information in these images, know that I used the information within the Doom Bible. And yes I do realize that there is something in the second image that contradicts my last statement that "you are the Doomguy".
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Nice Buttpack! There are some unpolished seams in this shot but they are unnoticeable enough that I felt it was alright to move on to the next subject. The buttpack is probably the most unpolished part of the texture. Will probably polish it up once all monsters are completed.
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Here is a small version of the 1024x1024 texture.
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Edit: Oh I forgot to show the shotgun up close. Now, people, let's all be mature here and hold off on the falic jokes.
Anyways, I just could not bring myself to model it after the Tootsie Toy Dakota.
Image
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NeuralStunner
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Re: My 3D Doom Monsters (Image Heavy)

Post by NeuralStunner »

:shock: Wow. Just... wow. I don't know what else to say.

Besides this: if you ever release a full model pack for DooM, I will use it. :D
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
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BlazingPhoenix
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Re: My 3D Doom Monsters (Image Heavy)

Post by BlazingPhoenix »

Best Doomguy model yet!
DaniJ
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Re: My 3D Doom Monsters (Image Heavy)

Post by DaniJ »

I'm not digging the futuristic kevlar for the armor. Its a logical choice of material but the hexagon pattern does not follow the form of the plates as one would expect. Instead, the pattern makes it look more like vacuum formed plastic. A look I'm sure you're not after, heh.

Otherwise nice work indeed. Just bear in mind you may need to cut him up into multiple parts when getting it into a port.

Edit: Those large rivets at the base of his gloves look a bit out of place too imo.
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Rex Claussen
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Re: My 3D Doom Monsters (Image Heavy)

Post by Rex Claussen »

A very high quality model, indeed. Have you worked up the animation yet?
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Onyx3173
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Re: My 3D Doom Monsters (Image Heavy)

Post by Onyx3173 »

"Animations will not begin until all monsters have been fully modeled and textured."

It kinda sucks we won't be able to test them until he's done. It looks like it'll be worth the wait so far though.
I am a figment of my imagination.
KuriKai
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Re: My 3D Doom Monsters (Image Heavy)

Post by KuriKai »

Would you be able to show a view of the model with the uv unwrap seems?
dark-slayer-201
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Re: My 3D Doom Monsters (Image Heavy)

Post by dark-slayer-201 »

Awesome. Give me a PM when it is finished.
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sitters
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Re: My 3D Doom Monsters (Image Heavy)

Post by sitters »

Real artist, can learn a lot of this guy. :)
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NiuHaka
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Re: My 3D Doom Monsters (Image Heavy)

Post by NiuHaka »

DaniJ wrote:I'm not digging the futuristic kevlar for the armor. Its a logical choice of material but the hexagon pattern does not follow the form of the plates as one would expect. Instead, the pattern makes it look more like vacuum formed plastic. A look I'm sure you're not after, heh.
Actually that is almost exactly the look I'm after. I imagine the armor being made out of some kind of plastic/fiberglass/kevlar-ish/porcelain that would not be extremely heavy and would sound something like two G.I. helmets clanging together when the Doomguy walks. *shrugs* I don't know, something like that.
KuriKai wrote:Would you be able to show a view of the model with the uv unwrap seems?
Sorry, I forgot to do that for you. Next time.
dark-slayer-201 wrote:Awesome. Give me a PM when it is finished.
What?

---------------

So anyways, here are some screenshots of the Zombieman and the Shotgun Guy.

Sadly I won't be putting any blood stains on his legs due to the fact that the left and right side share the same UV space and it would just look like an ink blotch test... and I'm lazy.
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Just showing off the blood stains here.
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In the original sprite the Zombieman has green hair. This is my attempt to make it something other than a bad choice in color.
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In the original sprite the Zombieman has some strange Yellow stains coming from his mouth... Well, not sure what it is, grasshopper spit maybe?
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-------------

Here is the Shotgun Guy... the Zombieman's twin.
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The back of his head shows some of the same thing that caused the Zombieman to have green hair.
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Here is a closeup of his pretty face.
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NeuralStunner
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Re: My 3D Doom Monsters (Image Heavy)

Post by NeuralStunner »

:shock: ( <- I'll be using this a lot in this thread, I see.)

... These are so awesome.
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BlazingPhoenix
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Re: My 3D Doom Monsters (Image Heavy)

Post by BlazingPhoenix »

O_O
Please incrementally release these!
dark-slayer-201
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Re: My 3D Doom Monsters (Image Heavy)

Post by dark-slayer-201 »

...



I am speechless.
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Enjay
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Re: My 3D Doom Monsters (Image Heavy)

Post by Enjay »

These are stunning, simply stunning. Excellent work.

BTW, I had always assumed that the "yellow stuff" was a bit of a compromise colour coming from (possibly) red blood and skin colour being merged when the graphic was resized/smoothed and not necessarily the intended colour of whatever is supposed to be running from his mouth.
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sitters
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Re: My 3D Doom Monsters (Image Heavy)

Post by sitters »

Nice work mitchel !
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