GZDoom 1.5.0 released
Moderator: Graf Zahl
- Graf Zahl
- GZDoom Developer
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GZDoom 1.5.0 released
This release coincides with ZDoom 2.5.0 so the main new feature is the new polyobject code. Of course all other ZDoom changes of recent months are added, too.
- BlazingPhoenix
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Re: GZDoom 1.5.0 released
Official update? LIES!
- Phobus
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Re: GZDoom 1.5.0 released
I've noticed that the version of fmodex.dll in the distribution is older than the one that comes with ZDoom 2.5.0. Is this likely to be an issue?
- NeuralStunner
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Re: GZDoom 1.5.0 released
I usually copy over the newest GZDoom first, then ZDoom. I've had no sound issues.
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
Spoiler: System Specs
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Re: GZDoom 1.5.0 released
Thx Graf Zahl for quick update.You are great.
- Dave_B
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Re: GZDoom 1.5.0 released
Vavoom lighting doesn't work properly. Vavoom lights seemed to have drastically shrunk in radius.
- Gez
- Developer
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Re: GZDoom 1.5.0 released
That was a fix, actually. A multiplication by four disappeared in the process; are you saying it shouldn't have?
- Dave_B
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Re: GZDoom 1.5.0 released
Yes it shouldn't be doing this at all.
- Herculine
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Re: GZDoom 1.5.0 released
Heartfelt thanks for all the work that continues to go into this great sourceport. I can't imagine playing Doom or Hexen without it and feel like I can't say thank you enough. Uber kudos!
- Graf Zahl
- GZDoom Developer
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Re: GZDoom 1.5.0 released
Oops. That '*4' should not have vanished. Seems that with this and the nodebuild/polyobject fix I checked this morning a bugfix release is in order...