Revisions?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Zetsui
Posts: 4
Joined: Mon Aug 09, 2010 22:22

Revisions?

Post by Zetsui »

Does anybody know if there is a list/archive of different GZDoom revisions anywhere?
Aroenai
Posts: 11
Joined: Sat Jul 24, 2010 7:41

Re: Revisions?

Post by Aroenai »

Use SVN, you can check the logs or download the source for an old revision and compile it yourself. Or if you're looking for compiled versions use the site you're on right now :-p

http://svn.drdteam.org/gzdoom/

Not sure why you'd need an older version though, if something got broken from an older revision just post in the Bugs section so it can be fixed.
Zetsui
Posts: 4
Joined: Mon Aug 09, 2010 22:22

Re: Revisions?

Post by Zetsui »

Alright, thanks. I am looking for something between 733 and 751. Specifically the revision which fixed the opengl hires skins so that they displayed in true color. I ask because I am trying to pinpoint the fix so that it can be fixed in skulltag haha
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Gez
Developer
Developer
Posts: 1399
Joined: Mon Oct 22, 2007 16:47

Re: Revisions?

Post by Gez »

Well, read the log then.
Zetsui
Posts: 4
Joined: Mon Aug 09, 2010 22:22

Re: Revisions?

Post by Zetsui »

I think I found what I needed thanks :)
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