skyboxes dont work for me

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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chaoscentral
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skyboxes dont work for me

Post by chaoscentral »

I dont know if im doing something wrong or not, i have 6 512x512 hires images... all png format. they load into xwe fine without pallete changes. then I have a lump called "DOOMDEFS" and in that lump is

Code: Select all

skybox sky1 
{ 
   sky1_ 
   sky2_ 
   sky3_ 
   sky4_ 
   skyub 
   skyfb 
}
i know thats the names that are used in the sample on the front page, but i named the textures accordingly. What goes wrong, is that instead of the sky, it just turns completely white. i would post a screen shot, but i dont want to take one... but I will however post the wad. so if you can find out whats wrong it would help me greatly...(plus if this works expect a complete series of HL2 skyboxes)
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hl2_skyboxes.zip
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Graf Zahl
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Post by Graf Zahl »

You have to tell the engine that these textures exist. For that define them in HIRESTEX. The skybox definition looks for textures, not for lumps.
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chaoscentral
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Post by chaoscentral »

EDIT! nvm... thanks. now just wait for the HL2 skyboxes
Chagrin
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Joined: Fri Nov 11, 2005 1:06

Post by Chagrin »

I still get the white sky. I'm wondering if Graf or chaos could post up a small skybox wad to use in doom and doom2 ? ( not the ones available that just give the skybox and nothing else ).
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