Help with PK3 files.

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Onyx3173
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Location: Oregon, USA

Help with PK3 files.

Post by Onyx3173 »

Hopefully someone on here will be able to clear this up for me. I don't seem to be able to use .PK3 files.

It's supposed to be under the following format isn't it?
"E:\Games\GZDoom\gzdoom.exe" -file example.PK3
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NeoHippo
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Re: Help with PK3 files.

Post by NeoHippo »

Onyx3173 wrote:"E:\Games\GZDoom\gzdoom.exe" -file example.PK3
That will work if you had a batch file, with that line, in the folder of the pwad example.pk3 and started it from there.
It would also work without the quotation marks.

The best way, however, would be if you had a shortcut icon for GZDoom on the desktop, and then simply drag the pwad unto that icon.

If you have not done so already, check out
http://zdoom.org/wiki/Installation_and_ ... n_of_ZDoom
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Onyx3173
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Re: Help with PK3 files.

Post by Onyx3173 »

Okay so if I wanted to use The Ultimate Torment & Torture which is in .pk3 format, all I need to do is drag it onto my GZDoom shortcut as long as it's in the same folder as GZDoom.exe?

Edit: That worked perfectly, thanks a lot for the help! And on another note, I just now realized my avatar is animated... Been a long time since I downloaded it so I forgot. (It's an animated .png file.)
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Onyx3173
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Re: Help with PK3 files.

Post by Onyx3173 »

Hmm, I just had an odd incompatibility issue. I had Firefox open and minimized and went to open GZDoom but Firefox kept stealing focus. Does anyone have some idea what would cause that?
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Enjay
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Re: Help with PK3 files.

Post by Enjay »

Yeah, I had that problem and also saw around a few different forums that other people were experiencing it too with a variety of games. I reported it but I don't think anyone has picked up the bug for working on.

https://bugzilla.mozilla.org/show_bug.cgi?id=553939
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Onyx3173
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Re: Help with PK3 files.

Post by Onyx3173 »

Yeah, it had me convinced for about 5 minutes that I managed to mess up GZDoom somehow. Luckily it doesn't. I have enough problems with Doom Builder2 without having issues with GZDoom as well.
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jbailey8
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Re: Help with PK3 files.

Post by jbailey8 »

I remember a change I made to doom2.wad to make light sources glow (imp fireballs
for example), but now I can't remember the change I made, it was a simple quick
change made to 1 thing in the wad file. I posted here instead of starting a new
thread, this was for gzdoom. If anyone can remember this change, please let
me know! I tried google and forum searches to no avail.

Thanks!
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Rex Claussen
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Re: Help with PK3 files.

Post by Rex Claussen »

jbailey8 wrote:I remember a change I made to doom2.wad ...
As many people will jump to tell you, you should never modify your IWAD (e.g., DooM.wad or DooM2.wad) unless it's been backed up first. But to answer your question ....

to make light sources glow (imp fireballs for example)
You probably added a GLDEFS lump that created a dynamic light for the fireball, and for all such light sources.
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