Spoiler: legacy screenshotI've heard the glowing orb in the center is called a corona, is there any way to get something like that in GzDoom?
Spoiler: skulltag screenshot for comparison
Moderator: Graf Zahl
Spoiler: legacy screenshotI've heard the glowing orb in the center is called a corona, is there any way to get something like that in GzDoom?
Spoiler: skulltag screenshot for comparison
yeah, the term seemed odd to me too.Rex Claussen wrote:Actually, I believe a corona is the ring of light that appears around a light source as a result of diffraction, and occasionally because a solid object is mostly blocking the light source (as in a total eclipse).
pretty much. A very dense ball of light in the center is what I'm looking for. I suppose I could add another, tiny point light, but I can't seem to add more than one light to a frame.However, I wonder if you may be asking for a light source that is denser at the center than at the periphery.
Code: Select all
Pointlight LandingLight
{
color 1.0 1.0 0.6
size 40
offset 0 27 0
}
Pointlight Landinglightflare
{
color 1.0 1.0 1.0
size 6
offset 0 27 0
}
Code: Select all
object ChexLandingLight
{
FRAME COLUA {light LandingLight}
Frame COLUA {light Landinglightflare}
}
Code: Select all
object ChexLandingLight
{
Frame COLUA {light LandingLight light Landinglightflare}
}
You could try binding one via GLDefs and another directly in Decorate with Light(), but I doubt that'd work.jwaffe wrote:is there any way I can attach two dynamic lights to the same frame?
Wouldn't. Dynamic lights are meaningless without something to shine on, and even in that case they light up whole sprites.jwaffe wrote:Maybe if I put a really tiny one in there, it would look like a lens flare.
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
Spoiler: System Specs
No. The last defined wins and replaces the earlier one(s).jwaffe wrote:is there any way I can attach two dynamic lights to the same frame?
Code: Select all
object BlurSphere
{
frame PINS { light BLURSPHERE1 }
frame PINSA { light BLURSPHERE2 }
frame PINSB { light BLURSPHERE3 }
frame PINSC { light BLURSPHERE4 }
frame PINSD { light BLURSPHERE5 }
}
you're rightNeuralStunner wrote:Dynamic lights are meaningless without something to shine on, and even in that case they light up whole sprites.
You may have been on the right track earlier when you said:jwaffe wrote:At the moment, I'm out of ideas as to how to fake the effect.
I know you meant that you wanted to achieve this through a (code) definition. However, try this:jwaffe wrote:I suppose I could add another, tiny point light...